ControllerBuddy
controllerbuddy.org
What it is
ControllerBuddy maps gamepad inputs to keyboard and mouse actions or a virtual joystick for flight simulators. Profiles can assign controls through different modes, and an overlay displays the active mode and virtual-axis states. A gamepad-controlled on-screen keyboard supports selecting keys and holding multiple keys at once. The software supports Xbox Controller, DualShock 4, DualSense and other controllers supported by SDLGameControllerDB. Community-maintained profiles are listed for simulators and aircraft, including DCS World and Microsoft Flight Simulator versions 2020 and 2024. ControllerBuddy runs on Windows 10 or 11 (x64) and Linux (x64 or aarch64); its official Flatpak package includes profiles and optional helper scripts for Proton games and DOSBox Staging. The software is free and open-source under GNU GPL v3.0. There are control limits: mode actions must be assigned at Default Mode level and cannot combine multiple buttons, and the two triggers cannot be merged into one rudder axis. It uses rolling releases, with backward compatibility not guaranteed.
Spec sheet
- What it does
- ControllerBuddy maps gamepad controls to keyboard, mouse and virtual-joystick inputs for flight simulators.Read 15 Oct 2026 · controllerbuddy.org
- Purpose
- ControllerBuddy maps gamepad inputs for flight simulators, aiming to let users fly without a joystick, keyboard, or mouse.Read 3 Oct 2026 · controllerbuddy.org
- Support
- The project directs bug reports to GitHub Issues and questions to its Discord community.Read 15 Oct 2026 · controllerbuddy.org
- License
- ControllerBuddy is released under the GNU General Public License version 3.0.Read 15 Oct 2026 · github.com
- Maker
- The website identifies Matteo Hausner as the creator and copyright holder of ControllerBuddy.Read 15 Oct 2026 · controllerbuddy.org
- Action cycles
- An action-cycle feature runs a sequence of configured sub-actions one after another on repeated presses.Read 15 Oct 2026 · github.com
- Command-line integration
- Command-line parameters can autostart modes, load or save profiles, set network hosts and ports, pass passwords, export visualizations and quit the application.Read 15 Oct 2026 · github.com
- Controller compatibility
- Supported examples include Xbox 360, Xbox One, Xbox Series X|S, DualShock 3/4 and DualSense controllers, with additional SDL_GameControllerDB devices supported.Read 15 Oct 2026 · github.com
- Controllers
- It supports Xbox Controller, DualShock 4, DualSense, and other controllers supported by SDL_GameControllerDB.Read 3 Oct 2026 · controllerbuddy.org
- DCS integration
- The FAQ describes an example integration with DCS World and says command-line parameters can help integrate ControllerBuddy with other applications.Read 3 Oct 2026 · controllerbuddy.org
- Developer extensibility
- The source repository is public, uses Gradle, includes build and test tasks, and invites contributions through forks and pull requests discussed on Discord.Read 15 Oct 2026 · github.com
- Documentation depth
- Documentation consists of a long FAQ, README feature and build instructions, simulator profiles, Linux setup guides and GitHub issue reporting.Read 15 Oct 2026 · controllerbuddy.org
- Domain registration
- ScamAdviser reports a controllerbuddy.org WHOIS registration date of 2021-11-28.Read 15 Oct 2026 · scamadviser.com
- Game profiles
- The site lists community-maintained profiles for numerous simulators and aircraft, including DCS World and Microsoft Flight Simulator versions 2020 and 2024.Read 3 Oct 2026 · controllerbuddy.org
- Input mapping
- Profiles can map gamepad inputs to keyboard and mouse actions or a virtual joystick device.Read 3 Oct 2026 · controllerbuddy.org
- Installation
- Windows installation requires vJoy and a downloaded ZIP, while Linux installation uses uinput permissions and a TGZ archive.Read 15 Oct 2026 · github.com
- Integration example
- The project documents a DCS World integration that uses command-line parameters and the single-instance behavior.Read 15 Oct 2026 · controllerbuddy.org
- Keyboard and mouse emulation
- The software can generate keystrokes with modifiers, mouse-button presses, cursor movement and scrolling.Read 15 Oct 2026 · github.com
- Limit: combined triggers
- The two gamepad triggers cannot be merged into one axis for rudder control.Read 3 Oct 2026 · controllerbuddy.org
- Limit: mode actions
- Mode actions cannot be assigned to combinations of multiple buttons or nested inside another mode.Read 15 Oct 2026 · controllerbuddy.org
- Limit: physical controls
- Independent DCS commenters said controllers have fewer bindings and less precise axes than HOTAS hardware, with throttle management and complex aircraft controls remaining difficult.Read 15 Oct 2026 · reddit.com
- Limit: setup complexity
- A Reddit user reported that the software was not straightforward initially, although the developer spent about 30 minutes helping through Discord.Read 15 Oct 2026 · reddit.com
- Limit: trigger rudder axis
- The two gamepad triggers cannot be merged into one combined rudder axis.Read 15 Oct 2026 · controllerbuddy.org
- Linux packaging
- The project supplies an official Flatpak repository, and the application is not available through Flathub.Read 15 Oct 2026 · github.com
- Modes
- Mappings can be organized into switchable or momentary modes so one controller can expose multiple layouts.Read 15 Oct 2026 · github.com
- Modes and overlay
- Profiles support modes for assigning different functions to controls, and an overlay can show the active mode and virtual-axis states.Read 3 Oct 2026 · controllerbuddy.org
- Network mode
- A client-server mode sends controller inputs over UDP from one ControllerBuddy instance to another.Read 15 Oct 2026 · github.com
- Notable news
- The official homepage lists an October 2026 status update dated October 7, 2026.Read 15 Oct 2026 · controllerbuddy.org
- Official profiles
- The project maintains profiles for many simulators and aircraft, including DCS World, Microsoft Flight Simulator, Falcon BMS and IL-2.Read 15 Oct 2026 · github.com
- On-screen keyboard
- A controller-operated on-screen keyboard can select keys and hold combinations without a physical keyboard.Read 15 Oct 2026 · controllerbuddy.org
- Operating systems
- Windows and Linux receive full local, client and server support; macOS is server-only and has no provided binaries.Read 15 Oct 2026 · github.com
- Overlay
- A transparent in-game overlay can show the active mode and virtual-axis positions.Read 15 Oct 2026 · controllerbuddy.org
- Praise: controller-only flying
- A Reddit commenter said a controller setup enabled complete DCS operation without touching a keyboard or mouse.Read 15 Oct 2026 · reddit.com
- Praise: modifiers
- A Reddit user praised modes for letting the same controller button perform different functions in grouped layouts.Read 15 Oct 2026 · reddit.com
- Praise: throttle control
- A Reddit user praised the relative-axis behavior because throttle movement continues after releasing the stick and can be monitored with an overlay.Read 15 Oct 2026 · reddit.com
- Primary use case
- The project is designed to let users operate flight simulators with a gamepad instead of dedicated HOTAS hardware, a keyboard or a mouse.Read 15 Oct 2026 · controllerbuddy.org
- Profiles
- Profiles are JSON configuration files that can be edited and saved inside the application.Read 15 Oct 2026 · github.com
- Relative axes
- Relative-axis mappings preserve a value after a spring-centered stick is released, supporting throttle and camera controls.Read 15 Oct 2026 · github.com
- Release model
- Releases follow a rolling model, and backward compatibility is explicitly best-effort rather than guaranteed.Read 15 Oct 2026 · controllerbuddy.org
- Security and compliance
- The pages reviewed do not state security certifications or compliance claims.Read 3 Oct 2026 · controllerbuddy.org
- Security statement
- The official pages reviewed do not state security certifications, compliance attestations or a formal security program.Read 15 Oct 2026 · controllerbuddy.org
- Supported systems
- The stated operating-system requirements are Windows 10 or 11 (x64) and Linux (x64 or aarch64).Read 3 Oct 2026 · controllerbuddy.org
- System requirements
- The FAQ lists Windows 10 or 11 on x64 and Linux on x64 or aarch64.Read 15 Oct 2026 · controllerbuddy.org
- Updates
- ControllerBuddy uses rolling releases, and the FAQ says backward compatibility is best-effort and not guaranteed.Read 3 Oct 2026 · controllerbuddy.org
- Virtual joystick
- Inputs can drive virtual joystick buttons and axes through vJoy on Windows or uinput on Linux.Read 15 Oct 2026 · github.com
- Website trust observation
- ScamAdviser found a valid Let's Encrypt certificate and described the site as likely safe, while noting hidden WHOIS ownership and low traffic rank.Read 15 Oct 2026 · scamadviser.com
- Windows and Linux installation
- The install script installs ControllerBuddy on Windows x86-64 and Linux x86-64 or aarch64; on Windows it configures vJoy, while Linux setup uses udev and uinput.Read 3 Oct 2026 · github.com
Plans and prices
Strong points and limits
Strong points
- Maps gamepad inputs to keyboard and mouse
- Supports virtual joystick output
- Overlay shows active mode and virtual-axis states
- Includes community-maintained simulator profiles
- Free and open-source under GNU GPL v3.0
Limits
- Mode actions cannot combine multiple buttons
- Triggers cannot merge into one rudder axis
- Backward compatibility is not guaranteed
Who it suits
ControllerBuddy suits flight-simulator players who want to map gamepad controls to keyboard, mouse or virtual joystick inputs. It is for Windows and Linux users with supported controllers.
Verdict
ControllerBuddy provides profile-based gamepad mapping for flight simulators on Windows and Linux. Its control constraints and best-effort backward compatibility are important considerations for users building profiles.
Where Specifiction places it
- Controller Mapping Software#1 of 298.8
- Game Controller Mapper Software#2 of 278.8