ESP32-FabGL-SMSEmulator
github.com
Spec sheet
- Purpose
- An in-progress SEGA MarkIII / Master System emulator built for ESP32 using the FabGL library.Read 9 Oct 2026 · github.com
- Product
- An emulator for the SEGA MarkIII / Master System built for ESP32 using the FabGL library; the project is marked as a work in progress.Read 4 Oct 2026 · github.com
- Audio limitation
- FM sound, especially rhythm, and PSG sample playback may have reduced fidelity because of FabGL sampling-rate constraints.Read 9 Oct 2026 · github.com
- Build requirements
- The recommended setup uses an ESP32 Dev Module with PSRAM enabled, the Espressif ESP32 board manager, and FabGL v1.0.9.Read 9 Oct 2026 · github.com
- Controller converter
- The README says the Atari-to-Serial converter hardware and firmware published in the repository’s MSX1 emulator section can be reused.Read 9 Oct 2026 · github.com
- Controller support
- Atari-specification D-Sub 9-pin controllers can connect through the ESP32 UART; the README specifies RS-232C at 115200 bps on IO39 for two joystick ports.Read 9 Oct 2026 · github.com
- Development status and support
- The developer says most main source code is based on AI-generated code and that they cannot answer detailed questions about its internal logic or specifications.Read 4 Oct 2026 · github.com
- Download availability
- The GitHub repository page showed no releases.Read 4 Oct 2026 · github.com
- External controllers
- It accepts Atari-specification D-Sub 9-pin controller signals via UART using RS-232C at 115200 bps on IO39, for two joystick ports.Read 4 Oct 2026 · github.com
- Frame rate
- The README reports 60 FPS (59.94 Hz), with every frame rendered.Read 4 Oct 2026 · github.com
- Keyboard controls
- F12 pauses or resumes the emulator, Shift+F12 resets the ESP32, and F9–F11 with Shift load and save slots 1–3.Read 9 Oct 2026 · github.com
- Keyboard mapping
- The README says users may need to modify source code to adapt key mappings to their keyboard layout.Read 4 Oct 2026 · github.com
- License information
- The README directs users to source-file header comments for license terms and says included cores follow the policies of FabGL, fMSX, and MIT/free licenses.Read 9 Oct 2026 · github.com
- Licensing
- The README directs users to review source-file header comments for license details and says included cores follow the stated FabGL, fMSX, and MIT or free-license policies.Read 4 Oct 2026 · github.com
- Performance
- The main README lists 60 FPS (59.94 Hz) with every frame rendered; the MarkIII subdirectory README lists a target of about 30 FPS.Read 9 Oct 2026 · github.com
- Save states
- SRAM-supported titles can save and restore data on a MicroSD card using three slots, with the SAVE folder created manually before launch.Read 9 Oct 2026 · github.com
- Support limitation
- The developer says most main source code is based on AI-generated code and detailed questions about its internal logic may not be answerable.Read 9 Oct 2026 · github.com
- Use disclaimer
- The README states that use is at the user's own risk and disclaims liability for resulting damages.Read 4 Oct 2026 · github.com
- Use limitation
- The project disclaims liability for damages and says users use the software at their own risk.Read 9 Oct 2026 · github.com
- Video and input
- The project describes VGA output, PS/2 keyboard support, and serial connections for external controllers.Read 9 Oct 2026 · github.com
Where Specifiction places it
- Sega Master System Emulators#17 of 257.1