FitMoney $uperSquad
- 1Runs onAndroid, iOS, Web
- 2CostsFree plan
- 3Budgeting lessonsYes
- 4Credit lessonsYes
- 5Investing lessonsYes
- 6Financial simulationsYes
- 7Guided practiceYes
- 8Personalized learningYes

Overview
FitMoney $uperSquad is a free financial literacy curriculum for K–6 students, designed for use at school or at home. It teaches real-world financial decision-making through video modules, games, and choose-your-own-adventure stories, awarding points as learners progress. Activities cover budgeting, credit, and investing, and include financial simulations, guided practice, and personalized learning. The games and adventures are leveled for K–6 students, and the curriculum is rated four stars by Common Sense Education. It is available on Android, iOS, and the web, with touchscreen play through most up-to-date browsers. Educators can use voice-overs for questions and game instructions and adjust color contrast. They cannot currently see all students’ progress at once, though they can check an individual learner’s completed missions in that learner’s Award Center. Children under 13 need parent or guardian permission to create an account. FitMoney says it does not sell personal information to third parties, but may share it with service providers or an associated school or educational organization.
Who it is for
It suits K–6 students learning about money at home or in school, along with educators and caregivers supporting that learning. Educators should consider its individual-only progress checks when planning classroom use.
What is good
- Free for every learner.
- Curriculum is leveled for K–6 students.
- Lessons cover budgeting, credit, and investing.
- Voice-overs and color-contrast adjustment are available.
- Works on Android, iOS, and the web.
What to know first
- Educators cannot view all students’ progress at once.
- Children under 13 need parent or guardian permission.
- A persistent internet connection is recommended.
Verdict
$uperSquad pairs financial topics with games and guided activities across home and classroom use. Its current progress view is per learner, and account creation for children under 13 requires permission.
FitMoney $uperSquad plans and pricing
All plansCompared on financial literacy apps
- Free plan
- Yesfitmoney.org
- Budgeting lessons
- Yesfitmoney.org
- Credit lessons
- Yesfitmoney.org
- Investing lessons
- Yesfitmoney.org
- Financial simulations
- Yesfitmoney.org
- Guided practice
- Yesfitmoney.org
- Personalized learning
- Yesfitmoney.org
Facts
- Purpose
- $uperSquad is a game-based financial literacy curriculum for K–6 youth.fitmoney.org · 30 Sept 2026
- Learning activities
- It uses video modules, games, and choose-your-own-adventure stories where learners earn points as they progress.fitmoney.org · 30 Sept 2026
- Curriculum
- The curriculum covers real-world financial decision-making through modules and activities and is rated four stars by Common Sense Education.supersquad.fitmoney.org · 30 Sept 2026
- Learner audience
- The games and adventures are leveled for K–6 students.supersquad.fitmoney.org · 30 Sept 2026
- Account permission
- Students under 13 need a parent or guardian’s permission to create an account.supersquad.fitmoney.org · 30 Sept 2026
- Classroom and home use
- FitMoney describes its financial literacy programs as serving students, educators, and caregivers in school and at home.fitmoney.org · 30 Sept 2026
- Accessibility controls
- The educator FAQ describes voice-overs for questions and game instructions, plus a color-contrast adjustment.fitmoney.org · 30 Sept 2026
- Progress tracking limit
- Educators cannot currently view all students’ progress at once; an individual learner’s completed missions can be checked in that learner’s Award Center.fitmoney.org · 30 Sept 2026
- Technical requirements
- The FAQ recommends a persistent internet connection of 400 Kbps per connected user, an up-to-date browser, 4 GB RAM, and a display at least 6.5 inches diagonally and 375 × 667 pixels.fitmoney.org · 30 Sept 2026
- Mobile support
- The FAQ says the program can be played on touchscreen mobile devices, including Android and iPhone, using most up-to-date browsers.fitmoney.org · 30 Sept 2026
- Privacy
- FitMoney says it does not sell personal information to third parties and may share it with service providers or an associated school or educational organization.fitmoney.org · 30 Sept 2026
- Children’s data
- The privacy policy says FitMoney may collect a child’s first name and last initial, age, parent email, and technical interaction data, and use that information to obtain parental consent where required by COPPA.fitmoney.org · 30 Sept 2026
- Support
- The $uperSquad page directs educators to [email protected] for classroom support.fitmoney.org · 30 Sept 2026
Company
- Maker and headquarters
- FitMoney describes itself as a philanthropic nonprofit; its site lists an address in Newton Center, Massachusetts.fitmoney.org · 30 Sept 2026
- Founded
- 2016fitmoney.org · 28 Sept 2026
- Headquarters
- Newton Center, Massachusetts, United Statesfitmoney.org · 28 Sept 2026
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Sources
- fitmoney.org/supersquad· checked 30 Sept 2026
- supersquad.fitmoney.org· checked 30 Sept 2026
- fitmoney.org/about· checked 30 Sept 2026
- fitmoney.org/_files/ugd/fe71b7_b1b9df59db7143dfbd154· checked 30 Sept 2026
- fitmoney.org/privacypolicy· checked 30 Sept 2026



