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GoVenture

goventure.net

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What it is

GoVenture is a series of educational games and simulations covering business, money, health, and STEAM education. Its approach uses experiential, social, and gamified learning, with skill-based and automated assessment. In Entrepreneur, learners start and operate a small business, progressing from a lemonade stand to a kiosk; the Advanced version expands the scenario to a full business. Programs are designed for youth and adults and are used in schools, homes, nonprofits, governments, and businesses. The K-12 online subscription runs in a browser on tablets, Chromebooks, Windows, Macintosh, and Linux computers, with an instructor website for student accounts and assessments. A separate K-12 perpetual license installs on Windows and Macintosh computers and works offline without student accounts. Online subscriptions do not integrate or communicate with other school systems. For K-12 online use, students can use instructor-generated usernames without sharing email, and instructors can delete their data. Fully working product trials are available. The perpetual license does not work on tablets or Chromebooks and has limited accessibility with assistive devices.

Spec sheet

Intended users
GoVenture programs are designed for youth and adults and are used in schools, homes, nonprofits, governments, and businesses.Read 28 Sep 2026 · goventure.net
Trial
The company says fully working product trials are available and directs visitors to product pages to play a free trial.Read 28 Sep 2026 · goventure.net
Integrations
GoVenture says its online subscriptions do not integrate or communicate with other school systems.Read 28 Sep 2026 · goventure.net
Security
The privacy page says passwords are hashed and encrypted and data is encrypted in transit using SSL/TLS and at rest in a database.Read 28 Sep 2026 · goventure.net
Support
GoVenture says customer support is provided by email and telephone by the product development team, with most requests handled within minutes, hours, or by the next business day.Read 28 Sep 2026 · goventure.net
Maker
GoVenture is produced and published by MediaSpark Inc., which says it was founded in 1994 and is based in Canada.Read 28 Sep 2026 · mediaspark.com
Accessibility
The site says many programs are accessible to people with disabilities and identifies WCAG 2.1 AA support for products including Entrepreneur and Project Management.Read 28 Sep 2026 · goventure.net
Business simulation
Entrepreneur simulates starting and operating a small business, progressing from a lemonade stand to a kiosk and, in the Advanced version, a full business.Read 28 Sep 2026 · goventure.net
Instructor tools
The K-12 online subscription includes a free instructor website for managing student accounts and assessments.Read 28 Sep 2026 · goventure.net
Notable limit
The K-12 perpetual license does not work with tablets or Chromebooks, and its accessibility with assistive devices is limited.Read 28 Sep 2026 · goventure.net
Offline option
The K-12 perpetual license installs on Windows and Macintosh computers and does not require internet access or student accounts.Read 28 Sep 2026 · goventure.net
Online platforms
The K-12 online subscription runs in a browser on tablets, Chromebooks, Windows, Macintosh, and Linux computers.Read 28 Sep 2026 · goventure.net
Product scope
GoVenture is a series of educational games and simulations covering business, money, health, and STEAM education.Read 28 Sep 2026 · goventure.net
Student privacy
For K-12 online subscriptions, students can use instructor-generated usernames without disclosing email, and instructors can delete student data.Read 28 Sep 2026 · goventure.net
Teaching approach
The products use experiential, social, and gamified learning, with skill-based assessment and automated assessment described on the site.Read 28 Sep 2026 · goventure.net

Plans and prices

K-12 Online Subscription — Entrepreneur Basic $14 a year $14 for each reassignable Student Account Accounts purchased in multiples of 5 · One-year access Read 28 Sep 2026 · goventure.net
K-12 Online Subscription — Entrepreneur Advanced $19 a year $19 for each reassignable Student Account Accounts purchased in multiples of 5 · One-year access Read 28 Sep 2026 · goventure.net
College, Business, Nonprofit Online Subscription — Entrepreneur Basic $20 a month $20 per student account for a 6-month subscription Student accounts cannot be reassigned · Internet required Read 28 Sep 2026 · goventure.net
College, Business, Nonprofit Online Subscription — CEO $35 a month $35 per student account for a 6-month subscription Student accounts cannot be reassigned · Internet required Read 28 Sep 2026 · goventure.net
K-12 Perpetual License — Entrepreneur Basic $1,495, paid once $1,495 One school site · Unlimited computers and users · Free upgrades and support for 1 year Read 28 Sep 2026 · goventure.net
K-12 Perpetual License — Entrepreneur Advanced $1,995, paid once $1,995 One school site · Unlimited computers and users · Free upgrades and support for 1 year Read 28 Sep 2026 · goventure.net

Every GoVenture plan and price →

Strong points and limits

Strong points

  • Covers business, money, health, and STEAM
  • Entrepreneur simulation progresses through business stages
  • K-12 online runs on tablets and Chromebooks
  • Offline K-12 license needs no internet access
  • Instructor website manages accounts and assessments

Limits

  • Online subscriptions do not integrate with school systems
  • Perpetual license does not support tablets or Chromebooks
  • Perpetual license has limited assistive-device accessibility

Who it suits

GoVenture suits educators and organizations seeking simulations for youth or adults in business and other listed subjects. K-12 instructors can choose between a browser-based subscription and an offline Windows or Macintosh license.

GoVenture in depth

Read the full write-up

GoVenture is a series of educational games and simulations for business, money, health and STEAM learning. It best suits educators and organizations seeking structured, activity-based learning, particularly for entrepreneurship. Its central trade-off is between flexible online access and a school-wide offline license with narrower device and accessibility support.

Overview

GoVenture combines experiential, social and gamified learning with skill-based and automated assessment. In Entrepreneur, learners build a small business from a lemonade stand to a kiosk; Advanced extends the scenario to a full business. That progression gives entrepreneurship instruction a defined practical focus, while the wider series serves subjects beyond business.

The programs are designed for youth and adults and are used in schools, homes, nonprofits, governments and businesses. Fully working product trials are available. GoVenture is produced by MediaSpark Inc., a Canadian company founded in 1994.

Key features

Business simulation: Entrepreneur Basic covers starting and operating a small business through the kiosk stage; Advanced adds a full-business scenario. The step up is useful when learners need a broader operating context, but Basic may be sufficient for an introductory unit.

Teaching and assessment: Experiential and social activities are paired with skill-based and automated assessment. The K-12 online subscription includes an instructor website for managing student accounts and assessments, giving teachers a dedicated management tool.

Student privacy: K-12 online students can use instructor-generated usernames without supplying email, and instructors can delete student data. Passwords are hashed and encrypted; data is encrypted in transit with SSL/TLS and at rest in a database.

Accessibility: GoVenture says many programs support people with disabilities, with WCAG 2.1 AA support identified for Entrepreneur and Project Management. The offline K-12 license has limited compatibility with assistive devices, so it is a weaker fit where accessible technology is essential.

Support: Email and telephone support comes from the product development team; most requests are handled within minutes, hours or by the next business day.

Pricing

GoVenture uses a freemium pricing model, but there is no free plan. Fully working product trials are available, and the company gives a general paid starting point of $9/mo; the specific Entrepreneur plans below have their own terms and prices.

K-12 Online Subscription — Entrepreneur Basic: $14 a year, billed $14 for each reassignable Student Account. Accounts must be purchased in multiples of 5, with one-year access. This is the lower-cost fit for schools teaching through the kiosk stage; the account minimum and annual term matter for small or changing classes.

K-12 Online Subscription — Entrepreneur Advanced: $19 a year, billed $19 for each reassignable Student Account. Accounts are purchased in multiples of 5 and provide one-year access. Choose it when the full-business scenario is needed; otherwise Basic avoids paying for a broader simulation.

College, Business, Nonprofit Online Subscription — Entrepreneur Basic: $20 a month, billed $20 per student account for a 6-month subscription. Accounts cannot be reassigned and internet is required, making this a less flexible choice for rotating cohorts.

College, Business, Nonprofit Online Subscription — CEO: $35 a month, billed $35 per student account for a 6-month subscription. Accounts cannot be reassigned and internet is required. It is the higher-priced option for settings choosing CEO rather than Entrepreneur Basic.

K-12 Perpetual License — Entrepreneur Basic: $1,495, paid once, billed $1,495 for one school site, unlimited computers and users, with free upgrades and support for 1 year. This suits a school wanting offline use and broad site access, but the upfront price and device limits make it less suitable for tablet- or Chromebook-based classrooms.

K-12 Perpetual License — Entrepreneur Advanced: $1,995, paid once, billed $1,995 for one school site, unlimited computers and users, with free upgrades and support for 1 year. It adds the full-business scenario over Basic at a higher upfront cost.

Platforms

The K-12 online subscription runs in a browser on tablets, Chromebooks, Windows, Macintosh and Linux computers. It is the more adaptable option for mixed-device classrooms, but GoVenture online subscriptions do not integrate or communicate with other school systems.

The K-12 perpetual license installs on Windows and Macintosh computers, needs no internet access or student accounts, and covers unlimited computers and users at one school site. It does not work with tablets or Chromebooks, and assistive-device accessibility is limited. The broader platform range is Linux, macOS, web and Windows; for a particular class, the online and offline K-12 terms are the more useful distinction.

Who it's for

GoVenture fits teachers who want assessment and student-account management alongside business simulations, and organizations using structured learning with youth or adults. The online K-12 option is the stronger match for tablet and Chromebook access; the perpetual license suits a Windows or Macintosh school that needs offline operation and does not depend on external system integration.

It is a less compelling fit for schools requiring integration with other school systems, or for Chromebook- and tablet-based deployments seeking the offline license. College, business and nonprofit buyers should account for the six-month term and non-reassignable student accounts.

Pros and cons

Pro: Basic and Advanced give entrepreneurship courses a clear progression from a small venture to a full business.

Pro: K-12 online accounts can be reassigned, and instructor-generated usernames avoid requiring student email.

Pro: The perpetual license provides offline access and unlimited users and computers at one school site.

Con: Online subscriptions do not integrate with other school systems, limiting fit for schools that need connected workflows.

Con: The offline K-12 license excludes tablets and Chromebooks and has limited assistive-device accessibility.

Con: Non-K-12 student accounts cannot be reassigned, and the subscriptions require internet access.

Alternatives

For a wider comparison, browse Business Simulation Software. Consider The Business School if a free six-step teacher demo with no credit card is the priority; its MAT licence is priced by quote after a pilot. Forio is worth considering for web, API or self-hosted delivery, or a free personal tier with unlimited projects, provided the zero authenticated projects and zero end-user authentication suit the use case.

MonsoonSIM is an alternative for buyers seeking mobile as well as web access and a per-learner six-month course subscription. Cesim Business Simulations is another paid option with a free trial. ExtendSim is a paid, Windows-and-web alternative with individual licenses starting at $495, paid once for Analysis RunTime.

OrgSimulator may suit instructors looking for free professor access with course management tools; student access is $50, paid once for each simulation run. Revas Business Simulation Games is a paid web option with an annual Mini subscription. SimVenture is a paid alternative on macOS, web and Windows, with an Evolution Personal License at £50 a year for single-user personal use.

Verdict

GoVenture is a strong choice for educators and organizations that want structured entrepreneurship learning, assessment and a choice of online or offline K-12 delivery. Its clearest advantages are the classroom-oriented account tools and the offline school license; look elsewhere if integrations, Chromebook-compatible offline use or more accessible offline operation are essential.

Verdict

GoVenture offers distinct online and offline K-12 options alongside simulations for other settings. Check platform and integration limits against the intended classroom setup.

Where Specifiction places it

Alternatives to GoVentureAll alternatives →