Hollow Knight MultiWorld
github.com
What it is
Hollow Knight MultiWorld is a free, open-source set of add-ons for Hollow Knight Randomizer 4.0. MultiWorld distributes randomized items across linked game files for cooperative play, while the separate ItemSync add-on shares randomized pickups among players in a room. Players can use local randomizer mods, keep their own randomizer settings, choose nicknames shown when their items are collected elsewhere, and coordinate through a room code. The server assigns a random identifier to each randomization, allowing multiple sessions to run at once. Players can save, reload, reconnect, and rejoin to recover MultiWorld data after a crash before their first save. Mods are available through Scarab, which installs dependencies. Documentation lists a public server and explains local hosting with MultiWorldServer.exe; WAN access requires forwarding port 38281. The project supports Windows, offers advanced customization, seed sharing, and multiworld support, and is licensed under LGPL-2.1. Detailed spoiler logs are planned.
Spec sheet
- Purpose
- Hollow Knight MultiWorld is a Randomizer 4 add-on that distributes items across linked game files so players can receive items found in other players’ worlds.Read 9 Oct 2026 · github.com
- Security
- The opened project pages do not state security or compliance certifications or controls.Read 8 Oct 2026 · github.com
- License
- The repository lists the project under the LGPL-2.1 license.Read 9 Oct 2026 · github.com
- Concurrent games
- The server assigns a random identifier to a generated randomization so multiple sessions can run concurrently on one server.Read 9 Oct 2026 · github.com
- Concurrent sessions
- The server uses a random identifier to start separate sessions so multiple randomizer games can run simultaneously on one server.Read 8 Oct 2026 · github.com
- Game dependency
- The add-ons are for Hollow Knight Randomizer 4.0.Read 8 Oct 2026 · github.com
- Installation
- The maker says the mods are available through Scarab and that installing a mod automatically installs its dependencies.Read 9 Oct 2026 · github.com
- ItemSync
- The separate ItemSync add-on shares randomized item pickups among players in a room.Read 9 Oct 2026 · github.com
- Local randomizers
- MultiWorld lets players use local randomizer mods and their features.Read 8 Oct 2026 · github.com
- Nicknames
- Players can set nicknames that appear when their items are picked up in other worlds.Read 8 Oct 2026 · github.com
- Notable limitation
- Detailed spoiler logs containing all players’ information are listed as a future feature.Read 9 Oct 2026 · github.com
- Per-player settings
- Each player can access the settings of their own randomizer.Read 8 Oct 2026 · github.com
- Planned feature
- Detailed spoiler logs containing all players' information are listed as a future feature.Read 8 Oct 2026 · github.com
- Player identification
- Players can set nicknames that appear when their items are picked up in other worlds.Read 9 Oct 2026 · github.com
- Public server
- The documentation lists a public server at 3.131.129.52 for connecting to a game.Read 9 Oct 2026 · github.com
- Randomizer support
- MultiWorld uses local randomizer mods and lets each player access their own randomizer settings.Read 9 Oct 2026 · github.com
- Room coordination
- Players can use room codes to coordinate before starting a game, and room names can be reused after generation.Read 9 Oct 2026 · github.com
- Save recovery
- MultiWorld supports saving and reloading, reconnecting without losing progress, and rejoining a session if a player crashes before their first save.Read 9 Oct 2026 · github.com
- Self-hosting
- A local server can be set up from the release archive, and the setup guide describes configuring its listening IP, port, and server name.Read 9 Oct 2026 · github.com
- Server commands
- Documented server commands list rooms and active sessions, and can send an item to a player if one is lost.Read 9 Oct 2026 · github.com
- Server hosting
- The project documents a public server and provides instructions to host a server locally using MultiWorldServer.exe.Read 8 Oct 2026 · github.com
- Server port
- The self-hosting instructions say to port forward 38281 to the machine running the server.Read 8 Oct 2026 · github.com
- Server requirements
- The setup instructions say to run MultiWorldServer.exe and, for WAN access, forward the listening port through the router.Read 9 Oct 2026 · github.com
Strong points and limits
Strong points
- Distributes items across linked game files
- Supports local randomizer mods and settings
- Allows reconnecting after pre-save crashes
- Runs multiple sessions on one server
- Open source under LGPL-2.1
Limits
- Windows is the listed platform
- WAN hosting requires port 38281 forwarding
- Detailed spoiler logs are only planned
Who it suits
It suits Hollow Knight Randomizer 4.0 players who want cooperative multiworld sessions, local hosting, and per-player randomizer control on Windows.
Verdict
Hollow Knight MultiWorld provides cooperative item distribution and room-based synchronization for Hollow Knight Randomizer 4.0. Its self-hosting documentation and recovery options suit groups running their own sessions, while Windows and the planned spoiler-log feature define important limits.
Where Specifiction places it
- Game Randomizer Tools#12 of 247.5