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SPECIFICTION
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Open Tournament

opentournament.org

What it is

Open Tournament is a free, open-source project presented as a solution for creating and managing tournament brackets. The homepage identifies bracket competition and provides Get Started and Learn More links. The project also describes a wider community effort to create a first-person shooter inspired by Unreal Tournament, Quake, and other classic games. Development is described as an ongoing experiment led by veteran and amateur contributors, using Unreal Engine. Developers who want to contribute are directed to register, follow the setup guide, join the Discord community, and browse open issues. The quickstart lists the project repository, Git, and Unreal Engine for setup, while Discord provides real-time communication, collaboration, and support. The codebase is © Open Tournament Games and use is subject to its license. Art, audio, and other additional content may have separate licenses and is used with permission for Open Tournament. The project asks users to obtain prior approval before sharing or redistributing project content. Open Tournament’s pricing note is Open source.

Spec sheet

Asset licensing
The repository says additional content such as art and audio may have different licenses and is used with permission exclusively for Open Tournament.Read 4 Oct 2026 · github.com
Code rights
The repository states that the codebase is © Open Tournament Games and that usage is subject to its license.Read 4 Oct 2026 · github.com
Community support
The repository directs contributors to its Discord community for real-time communication, collaboration, and support.Read 4 Oct 2026 · github.com
Contribution process
The repository directs interested developers to register, follow the setup guide, join Discord, and browse open issues.Read 4 Oct 2026 · github.com
Contributor setup
The quickstart says contributors need the Open Tournament repository, Git, and Unreal Engine to get started.Read 4 Oct 2026 · github-wiki-see.page
Copyright
The homepage footer says “© 2024 Open Tournament. All rights reserved.”Read 7 Oct 2026 · opentournament.org
Development approach
The project says it is an ongoing experiment in open and community-led game development, sustained by veteran and amateur developers.Read 4 Oct 2026 · github.com
Get Started link
The homepage displays a “Get Started” link.Read 7 Oct 2026 · opentournament.org
Learn More link
The homepage displays a “Learn More” link.Read 7 Oct 2026 · opentournament.org
Product description
The site describes Open Tournament as an open-source solution for creating and managing tournament brackets.Read 7 Oct 2026 · opentournament.org
Product identity
The project repository describes Open Tournament as a community-driven initiative to create a first-person shooter inspired by Unreal Tournament, Quake, and other classic games.Read 4 Oct 2026 · github.com
Redistribution limit
The repository asks users not to share or redistribute project content without prior approval.Read 4 Oct 2026 · github.com
Technology
The developer quickstart says the project is built using Unreal Engine.Read 4 Oct 2026 · github-wiki-see.page
Website description
The official website describes Open Tournament as an open-source solution for creating and managing tournament brackets.Read 4 Oct 2026 · opentournament.org

Strong points and limits

Strong points

  • Free and open source
  • Bracket competition format identified
  • Built using Unreal Engine
  • Discord community for contributor support
  • Setup guidance for contributors

Limits

  • Additional assets may have different licenses
  • Redistribution requires prior approval
  • Code use is governed by its license

Who it suits

It suits people seeking a free bracket-management project or developers interested in community-led Unreal Engine game development. Contributors should be prepared to use Git, Unreal Engine, the repository, and Discord.

Verdict

Open Tournament combines bracket management with an open, community-driven first-person shooter project. Its contributor path is clearly oriented around Unreal Engine, Git, the repository, and Discord, while licensing requirements apply to code and additional content.

Where Specifiction places it

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