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SPECIFICTION
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PixelWright

github.com

WindowsLinux
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Spec score 7.0 #63 of 70 in Pixel Art Software

Spec sheet

Purpose
PixelWright is a desktop tool for drawing and animating pixel art sprites for game characters, small pixel-art assets, and short looping animations.Read 12 Oct 2026 · github.com
Product
PixelWright is a desktop tool for drawing and animating pixel art sprites, including game characters, small assets, and short looping animations.Read 11 Oct 2026 · github.com
Intended users
The README describes the tool as useful for game characters, small pixel-art assets, and short looping animations.Read 11 Oct 2026 · github.com
Platforms
The README describes portable Linux AppImage and Windows ZIP release packages, and says neither requires Qt on the target machine.Read 11 Oct 2026 · github.com
Support
The project provides a GitHub Issues page, which showed no open issues when viewed.Read 12 Oct 2026 · github.com
License
PixelWright is released under the MIT license.Read 12 Oct 2026 · github.com
Animation
Users can add, duplicate, remove, and reorder frames, interpolate in-between frames, and preview animations with adjustable FPS and looping.Read 12 Oct 2026 · github.com
Author
The repository names Alejandro Mujica as the author.Read 12 Oct 2026 · github.com
Bone rigging
Users can build a hierarchical skeleton, attach pixels to bones automatically or manually, and pose characters by translating, rotating, or scaling bones.Read 12 Oct 2026 · github.com
Build requirements
Building from source requires CMake 3.16 or later, a C++17 compiler, and Qt 6 Widgets and Test components.Read 11 Oct 2026 · github.com
Downloads
The v1.0.0 release includes a Linux AppImage and a portable Windows build.Read 12 Oct 2026 · github.com
Editing tools
The editor includes full undo and redo, adjustable canvas size and zoom, a recent-colors palette, and a configurable background color.Read 12 Oct 2026 · github.com
Export
PixelWright can export an animation as a spritesheet or export a single frame as PNG or JPG.Read 12 Oct 2026 · github.com
Export and files
PixelWright can export an animation as a spritesheet, export a single frame to PNG or JPG, and save or load its own .pxdr format.Read 11 Oct 2026 · github.com
Layers
Its layered canvas lets users add, remove, rename, reorder, and show or hide layers independently.Read 12 Oct 2026 · github.com
Packaging
The repository says its Linux and Windows release packages are self-contained and do not need Qt installed on the target machine.Read 12 Oct 2026 · github.com
Project files
The application saves and loads work in its own .pxdr format.Read 12 Oct 2026 · github.com
Requirements
Building from source requires CMake 3.16 or later, a C++17 compiler, and Qt 6 Widgets and Test components.Read 12 Oct 2026 · github.com
Support and integrations
The README describes build and test instructions but does not list integrations or a support channel.Read 11 Oct 2026 · github.com
Undo and redo
Undo and redo cover painting, layer and frame changes, bone edits, interpolation, and edits made on another frame.Read 11 Oct 2026 · github.com

Where Specifiction places it

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