Reco
reco.cam
What it is
Reco stitches two camera feeds into a panoramic sports view and uses AI to follow the play. Its tracking can detect balls and players, with configurable framing presets. Automatic camera calibration matches AKAZE features, while IMU data or audio cross-correlation can synchronize timing. Reco is available as a desktop app, command-line interface, library, and OBS plugin using the same engine. It supports GStreamer camera input and frame submission for OBS and live streams. The project lists Linux, macOS, and Windows desktops, NVIDIA Jetson Orin, and cloud workers as supported targets; desktop apps are listed for Linux, macOS, and Windows. Reco says it runs on hardware users own, footage stays theirs, and it collects no usage data or telemetry. It says it makes no network requests except those users configure. The engine is licensed under AGPL-3.0-only, and there is no public paid tier. iOS and Android support points exist, but concrete implementations are still to come.
Spec sheet
- What it does
- Reco stitches two camera feeds into a panoramic sports view and automatically controls framing around the action.Read 15 Oct 2026 · github.com
- Purpose
- Reco stitches two camera feeds into a panoramic sports view and uses AI to follow the play.Read 4 Oct 2026 · reco.cam
- Intended users
- The website presents Reco for coaches and parents, hardware builders, and developers embedding the engine in their own tools.Read 4 Oct 2026 · reco.cam
- Privacy
- The software claims no usage telemetry, no usage-data collection and no network requests except connections the user configures, such as RTMP.Read 15 Oct 2026 · github.com
- Support
- Reco directs questions, showcases, and feature requests to its community forum, and bug reports to GitHub Issues.Read 4 Oct 2026 · github.com
- License
- The engine is licensed under AGPL-3.0-only; the repository says there is no public paid tier.Read 4 Oct 2026 · github.com
- AI tracking
- AI tracking detects balls and players and applies automatic camera movement with lookahead smoothing.Read 15 Oct 2026 · github.com
- API and extensibility
- The Rust engine exposes StitchCore frame-submission methods and reusable library crates for applications and plugins.Read 15 Oct 2026 · github.com
- App and tools
- The project offers a desktop app, CLI, library, and OBS plugin built on the same engine.Read 4 Oct 2026 · github.com
- Architecture
- The repository is split into nine Rust crates covering core rendering, I/O, detection, autocamera logic, calibration, controls, CLI, GUI and OBS.Read 15 Oct 2026 · github.com
- Build requirements
- Building requires Rust 1.92 or newer, FFmpeg development libraries, pkg-config and Clang.Read 15 Oct 2026 · github.com
- Calibration
- Automatic calibration uses AKAZE feature matching, IMU or audio cross-correlation for synchronization, and Gyroflow lens profiles.Read 15 Oct 2026 · github.com
- Camera calibration
- Automatic calibration uses AKAZE feature matching and IMU or audio cross-correlation for temporal sync.Read 4 Oct 2026 · github.com
- Command line interface
- The CLI supports calibration, stitching, preview, camera capture, analysis and information commands.Read 15 Oct 2026 · github.com
- Commercial licensing
- The repository says commercial licensing questions should be directed to the maintainer and that no public paid tier exists.Read 15 Oct 2026 · github.com
- Community size
- The GitHub repository showed 56 stars, 19 forks and five watchers when opened.Read 15 Oct 2026 · github.com
- Company identity
- The public repository identifies the project under the reco-project GitHub organization and does not publish a legal company name, headquarters or founding year.Read 15 Oct 2026 · github.com
- Desktop application
- Reco provides a Slint desktop application with GPU preview and export controls.Read 15 Oct 2026 · github.com
- Detection backends
- Detection supports ONNX Runtime on CPU, CUDA and CoreML, NCNN, and native TensorRT engines.Read 15 Oct 2026 · github.com
- Documentation
- Documentation consists of README quick-start commands, build instructions, feature flags, generated Rust-doc guidance, contributing rules and a community forum.Read 15 Oct 2026 · github.com
- GPU support
- The renderer uses wgpu with Vulkan, Metal and DirectX 12 backends and is described as achieving more than 500 frames per second on modern desktop GPUs.Read 15 Oct 2026 · github.com
- Hardware
- The project lists Linux, macOS, and Windows desktops, NVIDIA Jetson Orin, and cloud workers as supported targets.Read 4 Oct 2026 · github.com
- Hardware decode
- Zero-copy decoding is available through NVDEC on Linux and Windows and VideoToolbox on macOS.Read 15 Oct 2026 · github.com
- Latest release
- Release v0.5.4 was published on August 7, 2026, with a macOS FFmpeg 9 compatibility build and fixes for audio alignment, model validation, checksums and vulnerable dependencies.Read 15 Oct 2026 · github.com
- Licence
- The code is released under AGPL-3.0-only.Read 15 Oct 2026 · github.com
- Limit: calibration failures
- An open issue reports repeated auto-calibration failure with two Android phones because lens matching produced too few usable feature pairs.Read 15 Oct 2026 · github.com
- Limit: export compatibility
- The issue tracker lists HEVC exports that cannot play in QuickTime or Safari because of an hvc1 versus hev1 container tag problem.Read 15 Oct 2026 · github.com
- Limit: image quality
- The issue tracker includes reports of pixelated or blurry exports even when the preview appears correct.Read 15 Oct 2026 · github.com
- Limit: macOS packaging
- A tracked feature request asks for a directly installable macOS DMG, indicating the distribution workflow was not yet providing one.Read 15 Oct 2026 · github.com
- Limit: macOS performance
- An open issue reports AI exports collapsing to about 0.5 frames per second on 16 GB Apple Silicon when lookahead memory is oversubscribed.Read 15 Oct 2026 · github.com
- Limit: Windows hardware selection
- The issue tracker reports export failures on hybrid-graphics Windows systems unless the executable is manually assigned to the high-performance GPU.Read 15 Oct 2026 · github.com
- Live ingest
- Live camera input is supported through GStreamer, including Linux and Jetson CSI cameras.Read 15 Oct 2026 · github.com
- Live production
- Reco supports GStreamer camera ingest and frame submission for OBS and live streams.Read 4 Oct 2026 · github.com
- Local statistics
- Performance statistics are calculated in memory on the local machine and are not sent elsewhere.Read 15 Oct 2026 · github.com
- Mobile status
- The repository says iOS and Android trait points are present, while concrete implementations are still to come.Read 4 Oct 2026 · github.com
- OBS integration
- Reco ships an OBS Studio source plugin with asynchronous frame ingestion and interactive pan and zoom.Read 15 Oct 2026 · github.com
- Panorama stitching
- The engine combines two feeds into one seamless panoramic video.Read 15 Oct 2026 · github.com
- Replay
- A replay ring buffer and stacked-video packing and unpacking are included in the I/O layer.Read 15 Oct 2026 · github.com
- Runs locally
- Reco runs on hardware you own, and its website says the footage stays yours.Read 4 Oct 2026 · reco.cam
- Streaming
- The engine exposes push-based frame submission for OBS and live streams, and can use RTMP when explicitly configured.Read 15 Oct 2026 · github.com
- Supported systems
- Desktop targets are Linux, macOS and Windows; NVIDIA Jetson Orin and cloud workers are also listed, while iOS and Android implementations are planned trait points.Read 15 Oct 2026 · github.com
- Target use
- The project is designed for filming complete football matches and keeping the footage on hardware owned by the user.Read 15 Oct 2026 · reco.cam
- Tracking
- Its AI tracking supports ball and player detection with configurable framing presets.Read 4 Oct 2026 · github.com
Plans and prices
Strong points and limits
Strong points
- Free and open source, with no public paid tier
- Tracks balls and players with configurable framing
- Offers desktop app, CLI, library, and OBS plugin
- Supports GStreamer input and live-stream frame submission
Limits
- iOS and Android implementations are still to come
- Engine is licensed under AGPL-3.0-only
Who it suits
Reco suits coaches and parents looking for a panoramic sports view, as well as hardware builders and developers embedding the engine in their tools. Its multiple interfaces and live-stream support may also suit users building a production workflow.
Verdict
Reco combines two-camera stitching, play tracking, and several ways to integrate the same engine. Its desktop platforms and live-production support are specified, while mobile implementations are not yet available.
Where Specifiction places it
- 360 Video Software#12 of 308.4