Skip to content
SPECIFICTION
Get listed

Sapphire

dylanbutler.dev

WebmacOSiOS

Spec sheet

Purpose
Sapphire is a Game Boy Advance emulator written from scratch in Go.Read 9 Oct 2026 · dylanbutler.dev
Product
Sapphire is a Game Boy Advance emulator written from scratch in Go.Read 9 Oct 2026 · dylanbutler.dev
License
Sapphire is licensed under the MIT License.Read 9 Oct 2026 · github.com
Audio
The repository says browser audio is wired up and works on iPhone, while the desktop build is currently silent.Read 9 Oct 2026 · github.com
Browser performance
The browser version is fixed at 1× speed, and smoother operation on mobile devices is still a work in progress.Read 9 Oct 2026 · dylanbutler.dev
Browser play
The emulator runs in the browser via WebAssembly, and the maker says it runs locally in the browser.Read 9 Oct 2026 · dylanbutler.dev
Browser version
The emulator runs in the browser through WebAssembly, and the maker says the build runs locally in the browser.Read 9 Oct 2026 · dylanbutler.dev
Desktop platform
The repository documents a macOS desktop frontend and installation by building from source.Read 9 Oct 2026 · github.com
Desktop version
The repository documents a macOS desktop frontend and instructions to build a macOS app from source.Read 9 Oct 2026 · github.com
Display
The project page says it supports display modes for sprites, backgrounds, and direct writes.Read 9 Oct 2026 · dylanbutler.dev
Game compatibility
The repository says Pokémon Sapphire and uCity Advance are playable, and notes that some homebrew games fail to run.Read 9 Oct 2026 · github.com
Incomplete features
The repository lists object window, EEPROM saves, and serial/link cable as unimplemented, and says timing is approximate rather than cycle-accurate.Read 9 Oct 2026 · github.com
Intended audience
The maker describes the project as a personal effort to understand computer internals, low-level systems, machine code, and how programs run.Read 9 Oct 2026 · dylanbutler.dev
Known issues
The maker reports that Pokémon cave fog blending and Mario Kart sprite priority still have visual bugs.Read 9 Oct 2026 · dylanbutler.dev
Known limitations
The repository lists object window, EEPROM saves, and serial or link cable as unimplemented, and says timing is approximate rather than cycle-accurate.Read 9 Oct 2026 · github.com
Maker and location
The maker identifies himself as Dylan Butler, a software engineer in Melbourne.Read 9 Oct 2026 · dylanbutler.dev
Processor
It emulates the ARM7TDMI processor and supports both ARM and THUMB instruction sets.Read 9 Oct 2026 · dylanbutler.dev
Requirements
Running Sapphire requires a Game Boy Advance BIOS file; the browser build also needs a game file.Read 9 Oct 2026 · github.com
Save states
Save states work on desktop and in the browser, saving progress to a file or browser local storage.Read 9 Oct 2026 · dylanbutler.dev

Where Specifiction places it

Alternatives to SapphireAll alternatives →