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SPECIFICTION
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SNESticle Revive

github.com

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Spec score 6.9 #25 of 30 in SNES Emulators

Spec sheet

Purpose
SNESticle Revive is a PlayStation 2 homebrew emulator for SNES and NES games.Read 4 Oct 2026 · github.com
Product
SNESticle Revive is homebrew Super Nintendo emulator software for PlayStation 2, originally based on the Acer Addis emulator.Read 9 Oct 2026 · github.com
Integrations
The project uses the gsKit video backend, audsrv audio, and the bundled libxmp-lite source for tracker playback.Read 9 Oct 2026 · github.com
License
The current source tree is licensed under GNU GPL v3 or later, while the original recovered SNESticle source retains its MIT grant.Read 4 Oct 2026 · github.com
Audio
The ROM browser and pause menu can play MOD and XM tracker music, and the emulator has separate game-volume and menu-music controls.Read 4 Oct 2026 · github.com
Build output
Building with PS2SDK produces SNESticle.elf and can also produce a packed ELF or ISO.Read 9 Oct 2026 · github.com
Build requirements
Building requires PS2SDK and produces a PlayStation 2 ELF, with an ISO available through the Makefile's ISO target.Read 4 Oct 2026 · github.com
Cover art
The ROM browser can display PNG box art, title screens, gameplay snapshots, and logos, and the build tools can fetch matching artwork from Libretro.Read 9 Oct 2026 · github.com
File systems
The bundled BDM stack reads FAT16, FAT32, and exFAT using MBR or GPT partition tables.Read 9 Oct 2026 · github.com
Intended platform
The README identifies PlayStation 2 as the primary target and says the add-on works on devices that support PS2SDK.Read 4 Oct 2026 · github.com
Known limitation
SNES save states currently support base-hardware games; games using coprocessors are blocked until those chips have state serialization.Read 9 Oct 2026 · github.com
Known limits
NES FDS save states are unsupported, and some SNES special-chip games are rejected for save states until those chips can be serialized.Read 4 Oct 2026 · github.com
License and status
The repository is licensed under GNU GPL v3 or later and was archived by its owner on October 4, 2026.Read 9 Oct 2026 · github.com
Menu music
The ROM browser and pause menu can play tracker music in MOD and XM formats.Read 9 Oct 2026 · github.com
NES emulation
The project also integrates InfoNES to provide NES emulation on PlayStation 2.Read 9 Oct 2026 · github.com
NES support
The project integrates InfoNES for NES emulation, with audio connected to the PS2 audio path.Read 4 Oct 2026 · github.com
Network access
SMB support provides one configured read-only network share for browsing and loading ROMs.Read 9 Oct 2026 · github.com
Performance limits
The project notes that heavy NES scenes can exceed the 16.6 ms frame budget and drop to 30 fps under vsync.Read 4 Oct 2026 · github.com
Project status
GitHub says the repository was archived by its owner on October 4, 2026, and is read-only.Read 4 Oct 2026 · github.com
Save states
SNES and NES cartridge save states have five slots and support USB, memory-card, MMCE, and internal-HDD storage.Read 9 Oct 2026 · github.com
SNES support
It uses the original SNESticle SNES core and lists support for coprocessors including DSP-1, DSP-2, CX4, OBC1, S-DD1 and S-RTC.Read 4 Oct 2026 · github.com
Storage
ROMs can be browsed from USB, external drives, MX4SIO SD cards, memory cards, MMCE carts, internal HDD, discs, HostFS, and a configured read-only SMB share.Read 9 Oct 2026 · github.com
Video
The video configuration offers 480i and 1080i modes, with 480i as the default.Read 9 Oct 2026 · github.com

Where Specifiction places it

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