Subnautica 2 Mod Manager
github.com
Spec sheet
- Purpose
- It is a local mod manager for Subnautica 2 that installs, organizes, and launches PAK content mods and UE4SS script or blueprint mods.Read 12 Oct 2026 · github.com
- Integrations
- The manager launches Subnautica 2 through Steam and checks GitHub for release updates.Read 12 Oct 2026 · github.com
- License
- The repository identifies the project as MIT licensed.Read 12 Oct 2026 · github.com
- Conflict detection
- The manager warns about enabled PAK mods with the same pak name and UE4SS mods targeting the same Mods folder.Read 12 Oct 2026 · github.com
- Deployment method
- copyRead 20 Sep 2026 · github.com
- Game launch
- The manager launches Subnautica 2 through Steam with the active profile in place.Read 11 Oct 2026 · github.com
- Library
- Mods are stored in a packed, LZMA-compressed Data.dat library, while the game folder holds enabled mods from the active profile.Read 11 Oct 2026 · github.com
- Maker focus
- The maker's site describes Magma as a security software engineer specializing in anti-tamper solutions, authentication systems, and high-performance Windows applications.Read 11 Oct 2026 · magmamc.dev
- Maker location
- The maker's GitHub profile lists Birmingham as its location.Read 12 Oct 2026 · github.com
- Maker profile
- The maker's GitHub profile lists Magma Studio Ltd and Birmingham.Read 11 Oct 2026 · github.com
- Mod installation
- Mods can be added by drag-and-drop or button, and ZIP, RAR, and 7Z archives are extracted and classified automatically.Read 12 Oct 2026 · github.com
- Mod library
- It stores added mods in a packed, LZMA-compressed Data.dat library and keeps only enabled mods from the active profile in the game folder.Read 12 Oct 2026 · github.com
- Mod management
- Users can enable or disable mods, reorder them, and switch between named profiles with isolated mod sets and load orders.Read 11 Oct 2026 · github.com
- Mod profiles
- YesRead 20 Sep 2026 · github.com
- Mod source access
- manual importRead 20 Sep 2026 · github.com
- Mod support
- It manages PAK content mods and UE4SS script and blueprint mods from loose files or archives.Read 11 Oct 2026 · github.com
- Platform requirement
- The project lists Windows 10/11 x64 as a build requirement and instructs users to launch S2ModManager.exe.Read 12 Oct 2026 · github.com
- Profile sharing
- Profiles can be streamed peer-to-peer over the internet or exported and imported as offline .s2profile files.Read 12 Oct 2026 · github.com
- Profiles and load order
- Users can create named profiles, switch between isolated mod sets, and arrange mod load order by dragging items in the list.Read 12 Oct 2026 · github.com
- ReShade
- It supports installing ReShade and shader packs and managing presets per profile; the installer is checked against a pinned signing certificate before running.Read 12 Oct 2026 · github.com
- Sharing security
- Peer-to-peer profile transfers use an Ed25519 signature pinned to the connection key to authenticate the host.Read 12 Oct 2026 · github.com
- Supported platforms
- windowsRead 20 Sep 2026 · github.com
- UE4SS
- It can download the latest UE4SS release from GitHub, check it against GitHub's published hash, and install it into Binaries/Win64.Read 12 Oct 2026 · github.com
Where Specifiction places it
- Mod managers#75 of 786.8
- Game Mod Managers#76 of 796.9