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SPECIFICTION
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TrainAR

jblattgerste.github.io

Free plan WindowsmacOSLinuxiOSAndroid

What it is

TrainAR is a free tool for creating procedural augmented reality training for handheld devices. It combines an interaction concept, a didactic framework, and an authoring tool. Authors import 3D models, convert them into TrainAR objects, then use visual scripting to define instructions, user actions, and feedback. The tool includes onboarding animations, tracking solutions, assembly placement, layered feedback, and training assessments. Learners can grab, interact with, and combine objects, as well as answer interface questions. Developers can instead work through the Unity Editor overlay and C# programming. The editor extension works with Unity on Windows, macOS, and Linux; training apps can be deployed to Android and iOS. iOS deployment requires Xcode on macOS after the app is built. The installation guide calls for Unity 2022.3 LTS and relevant platform modules. TrainAR is available under the MIT license for commercial and non-commercial use. It focuses on procedural task understanding, not the associated motor skills.

Spec sheet

What it does
TrainAR combines an interaction concept, didactic framework, and authoring tool for procedural augmented reality training on handheld devices.Read 3 Oct 2026 · jblattgerste.github.io
Integrations
TrainAR is integrated into the Unity Editor and can incorporate Unity Visual Scripting nodes in its stateflow.Read 3 Oct 2026 · jblattgerste.github.io
License
The maker says TrainAR is freely accessible for commercial and non-commercial use under the MIT license, with no acknowledgement required in the training or app itself.Read 3 Oct 2026 · jblattgerste.github.io
Authoring
Authors import 3D models, convert them to TrainAR objects, and use a visual-scripting stateflow to define instructions, user actions, and feedback.Read 3 Oct 2026 · jblattgerste.github.io
Built-in features
The authoring tool includes onboarding animations, tracking solutions, assembly placement, evaluated interaction concepts, layered feedback, and training assessments.Read 3 Oct 2026 · jblattgerste.github.io
Deployment platforms
TrainAR trainings can be deployed to Android and iOS devices; deploying to iOS requires Xcode on macOS after building the app.Read 3 Oct 2026 · jblattgerste.github.io
Editor platforms
The Unity editor extension can be used with Unity on Windows, macOS (Silicon or Intel), and Linux.Read 3 Oct 2026 · jblattgerste.github.io
Extensibility
TrainAR can also be used without its visual scripting and authoring overlay, through the standard Unity Editor overlay and C# programming.Read 3 Oct 2026 · jblattgerste.github.io
Intended audience
TrainAR is aimed at non-programmers, designers, and domain experts with media competency, while also supporting developers with programming and Unity expertise.Read 3 Oct 2026 · jblattgerste.github.io
Interactions
TrainAR supports grabbing, interacting with, and combining objects, as well as UI actions such as questions.Read 3 Oct 2026 · jblattgerste.github.io
Model limitation
A model needs a Transform, MeshFilter, and MeshRenderer to be converted to a TrainAR object; SkinnedMeshRenderers are not supported.Read 3 Oct 2026 · jblattgerste.github.io
Support and contribution
The project invites contributions through GitHub Issues and Discussions and provides a getting-started guide, full documentation, and API references.Read 3 Oct 2026 · jblattgerste.github.io
Training scope
TrainAR is intended to support procedural task understanding before or after practical training, and the maker says it does not train associated motor skills.Read 3 Oct 2026 · jblattgerste.github.io
Unity requirement
The installation guide instructs users to install Unity 2022.3 LTS and the relevant platform build modules.Read 3 Oct 2026 · jblattgerste.github.io

Plans and prices

TrainAR Free Open source · Free for commercial and non-commercial use under the MIT license Read 3 Oct 2026 · jblattgerste.github.io

Every TrainAR plan and price →

Strong points and limits

Strong points

  • Free for commercial and non-commercial use under MIT
  • Visual scripting defines instructions, actions, and feedback
  • Supports Android and iOS training deployments
  • Provides documentation, API references, and contribution channels

Limits

  • Does not train associated motor skills
  • iOS deployment requires Xcode on macOS
  • SkinnedMeshRenderers are not supported for conversion

Who it suits

TrainAR is aimed at non-programmers, designers, and domain experts with media competency, while also supporting developers with Unity and programming expertise. It suits procedural task training before or after practical training, rather than motor-skill practice.

Verdict

TrainAR offers a visual authoring path as well as Unity Editor and C# use, with editor support across Windows, macOS, and Linux. Its scope is procedural task understanding, and iOS deployment has a macOS and Xcode requirement.

Where Specifiction places it

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