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1964 GEPD Edition vs ares

1964 GEPD Edition

github.com

ares

ares-emu.net

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Figure1964 GEPD Editionares
Price fromFreeFree
Free planYesYes
Free trial——
Open source—Yes
WindowsYesYes
macOS—Yes
LinuxYesYes
Self-hosted—Yes
Plans published12
Spec score · Nintendo 64 Emulators8.5 (#2)8.9 (#1)
LicenseThe repository identifies its license as GPL-2.0.The source code is distributed under the ISC license.
Purpose1964 GEPD Edition is a modified 1964 0.8.5 emulator for GoldenEye 007, Perfect Dark, and their ROM hacks.ares is a cross-platform, open-source multi-system emulator focused on accuracy and preservation.

Plans

1964 GEPD Edition

  • 1964 GEPD EditionFree

1964 GEPD Edition pricing →

ares

  • aresFree
  • FreeFree

ares pricing →

In their own words

1964 GEPD Edition

1964 GEPD Edition is a modified version of 1964 version 0.8.5, built for use with the Mouse Injector for GoldenEye and Perfect Dark. Its stated scope is narrow: the maker says its changes benefit GoldenEye 007 and Perfect Dark for Nintendo 64, along with ROM hacks of those games. Other games may gain nothing or be negatively affected, and ROM support outside those titles is poor. The emulator is free and game ROMs are not included. Downloads include standard, no-DRP, and Steam Deck ZIP bundles; the no-DRP bundle omits Discord Integration, and the Steam Deck bundle is described as preconfigured for Steam Deck. Supported platforms are Windows and Linux, with a Linux/Wine demo linked by the release. The release provides MD5, SHA-1, and CRC32 hashes for its three ZIP downloads and links to VirusTotal results marked 1/61. Setup instructions and a detailed FAQ are in bundle_readme.txt, with video tutorials also linked. The repository lists a GPL-2.0 license. It was archived as read-only on September 1, 2026; the maker describes the edition as feature complete since 2023 and retained for archival purposes and older mods.

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ares

ares is a free, open-source emulator for multiple systems, with a stated focus on accuracy and preservation. It supports systems including Arcade, Atari 2600, WonderSwan, ColecoVision, NES, SNES, Nintendo 64, and PlayStation, though some listed systems are experimental. Playback options include save states, run-ahead, rewind, and fast-forward. Pixel shaders and optional color correction can alter display characteristics, while Virtual Game-Pads let users configure controls for use across emulated systems. The interface framework uses WinAPI on Windows, Cocoa on macOS, and GTK2 or GTK3 on POSIX platforms. Simple debugging features such as trace logging support development of original software for supported systems. Windows builds support Windows 7 or later; AMD64 binaries require at least Intel Nehalem or AMD Jaguar architecture. macOS binaries require Catalina 10.15 and support Intel and Apple Silicon. The project prefers Linux users compile from source and points to third-party packages rather than official Linux binaries. Source code uses the ISC license. Android is not supported, and a BIOS is required.

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