3D Dungeon Generator vs worldGen
3D Dungeon Generator
levelriftlabs.comworldGen
github.comSide by side
| Figure | 3D Dungeon Generator | worldGen |
|---|---|---|
| Price from | Free | — |
| Free plan | Yes | — |
| Free trial | — | — |
| Open source | — | — |
| Web | Yes | — |
| Windows | — | Yes |
| macOS | — | Yes |
| Linux | — | Yes |
| Plans published | 1 | 0 |
| Spec score · Game Map Generators | 7.8 (#9) | 6.6 (#26) |
| Export | GLB export includes dungeon geometry and current materials, with options for a ceiling and solution path. | The program can export a world blob as a .bin file. |
| Purpose | Generates random, solvable room-and-corridor 3D dungeons directly in the browser. | worldGen is a procedural world map generator written in Go that creates worlds from an integer seed. |
Plans
In their own words
3D Dungeon Generator
3D Dungeon Generator makes procedural, solvable room-and-corridor dungeons in a browser. It places rooms without overlap and connects them with carved corridors; users can adjust room count, room size, and corridor width. A seed and its settings can reproduce the same layout, including a route from entrance to exit, with optional extra corridor links. The real-time preview supports orbiting, a top view, fit controls, and first-person walking from the entrance. Themes include Stone, Backrooms, Dungeon, Concrete, Sci-Fi, and Hedge, and users can supply wall, floor, and ceiling textures. GLB export includes the dungeon geometry and current materials, with options for a ceiling and solution path. Custom texture support in exported GLB depends on browser image decoding. The tool is free at free, browser-based, and requires no signup or subscription. Dungeon sizes range from 16×16 presets to custom dimensions up to 60×60. LevelRift Labs lists uses such as game level prototyping, game jams, dungeon concepts, and Blender or other GLB-compatible workflows. The product page says original texture files are not uploaded by the app.
worldGen
worldGen is a free, open-source procedural generator for two-dimensional maps built from an integer seed. It creates continents, oceans, rivers, forests, swamps, beaches, cliffs, settlements, and roads. Terrain begins with multifractal noise and simulated raindrop erosion, while rain-shadow modeling affects climate across mountain ranges. Elevation, moisture, and temperature produce thirteen biomes. Reusing a seed generates the same world, making results repeatable. The interactive viewer supports panning, zooming, tile details, step-by-step generation visualization, and screenshot export. World state can be saved in TOML, and a world blob can be exported as a .bin file. Display and generation parameters are adjustable in config.toml, with additional settings in world/config.go. worldGen is a Go desktop application using Ebiten and requires Go 1.21 or later plus desktop OpenGL support. It runs on Linux, macOS, and Windows under the MIT license. The roadmap lists urban layouts, more plant and biome variety, waterfalls, cliffs, and artificial life.