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3DCoat vs VFX Texture Lab

3DCoat

3dcoat.com

VFX Texture Lab

github.com

Side by side

Figure3DCoatVFX Texture Lab
Price from€379/moFree
Free plan—Yes
Free trialYes—
Open source——
WindowsYesYes
macOSYes—
LinuxYesYes
Plans published21
Spec score · Game Texture Software8.7 (#3)7.3 (#28)
Integrations3DCoat supports AppLinks for exchanging models with other 3D applications and describes Photoshop layer exchange using keyboard shortcuts.The README names Wavefront OBJ import/export and built-in engine-oriented export presets, but does not identify specific third-party integrations.

Plans

3DCoat

  • 3DCoat 2026 Individual Node-locked€379 a month
  • 3DCoat 2026 Individual Node-locked€379, paid once

3DCoat pricing →

VFX Texture Lab

  • Free and open-sourceFree

VFX Texture Lab pricing →

In their own words

3DCoat

3DCoat is a desktop application for sculpting, retopology, UV editing, PBR texture painting, and rendering, available for Linux, macOS, and Windows. Its painting workflows include microvertex, per-pixel, and Ptex, alongside Smart Materials and textures up to 16K. Sculpting tools include voxel work without topological constraints, Boolean operations, and adaptive dynamic tessellation. Retopology can be automatic with user-defined edge loops or manual. AppLinks support model exchange with other 3D applications, and the product describes Photoshop layer exchange through keyboard shortcuts. A 30-day trial is followed by Free Learning mode, which has export restrictions and bars commercial use of exported work. That mode limits.3b projects to 20 sculpt objects and 10 layers, caps OBJ exports by workspace triangle counts, and watermarks textures above 512×512. The listed 3DCoat 2026 Individual Node-locked plan is €379 a month and includes 12 months of free updates. A license can be installed on two machines, but only one copy can run at a time.

Visit 3dcoat.com

VFX Texture Lab

VFX Texture Lab is a free, node-based application for authoring procedural textures, animated flipbooks, reusable PBR materials, and lightweight procedural geometry for real-time visual effects. It targets 3D and VFX artists making fire, smoke, energy, dissolves, terrain, and material graphs. The typed graph includes noise, shape, blend, adjustment, distortion, blur, flood-fill, distance, terrain, and surface-analysis tools, with 8-bit and 16-bit output. Materials support PBR channels and a 3D preview with HDR lighting, displacement, bloom, shadows, and multiple meshes. Timeline, curves, loop-aware noise, temporal blending, frame delay, and reaction diffusion support animation. Geometry tools generate procedural meshes, import and unwrap Wavefront OBJ, bake maps, and export indexed UV-mapped OBJ. PNG, TGA, raw R16, texture sets, channel packing, and portable graph packages are supported. It runs on Windows and Linux and is released under MIT.

Visit github.com