3ds Max CAT vs dpAutoRigSystem
3ds Max CAT
help.autodesk.comdpAutoRigSystem
github.comSide by side
| Figure | 3ds Max CAT | dpAutoRigSystem |
|---|---|---|
| Price from | $167.50/mo | Free |
| Free plan | — | Yes |
| Free trial | Yes | — |
| Open source | — | — |
| Windows | Yes | Yes |
| macOS | — | Yes |
| Linux | — | Yes |
| Plans published | 3 | 1 |
| Spec score · 3D Rigging Software | 8.1 (#6) | 7.7 (#16) |
| Intended users | Autodesk describes 3ds Max as used by 3D generalists, modelers, animators, and look development artists in games, film and TV, and design visualization. | The project says it was created to help users make rigs themselves. |
Plans
3ds Max CAT
- 3ds Max monthly subscription$255 a month
- 3ds Max annual subscription$2,010 a year
- 3ds Max three-year subscription$6,025 a year
In their own words
3ds Max CAT
3ds Max CAT has no write-up on Specifiction yet; its figures are above.
dpAutoRigSystem
dpAutoRigSystem is a free, open-source Python script for automating rigging in Maya. Its modular, multilingual, object-oriented design lets users assemble components into rigs. The documented process uses guides as rig blueprints, then parents them, sets rig attributes, adjusts controller shapes, skins the model, and prepares it for animation. A rebuilding feature supports updates to an existing rig. Skinning tools can create skinCluster nodes and change joint influences on selected geometry. Skin weights can be copied by closest-point or UV-space methods, or exported and imported as JSON files. Installation involves placing the dpAutoRigSystem folder in Maya’s scripts directory or another MAYA_PATH, then launching it with Python in Maya’s Script Editor. It runs with Maya on Linux, macOS, and Windows. The project says it was created to help users make rigs themselves, is GPL-2.0 licensed, and links to a wiki for documentation; maintainers invite questions, suggestions, and comments.