5Stack vs Unity
5Stack
5stack.ggUnity
unity.comSide by side
| Figure | 5Stack | Unity |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | Yes |
| Open source | — | — |
| Web | Yes | Yes |
| Windows | — | Yes |
| macOS | — | Yes |
| Linux | Yes | Yes |
| iOS | — | Yes |
| Android | — | Yes |
| API | Yes | Yes |
| Plans published | 1 | 8 |
| Spec score · Game Matchmaking Software | 8.2 (#14) | 8.7 (#10) |
| API | 5Stack provides personal API keys for GraphQL access to a user's match and player data, and says keys can be revoked at any time. | Unity Cloud Services APIs provide low-level API access to Unity Cloud Services, and the UGS CLI automates dashboard and administrative operations. |
| Integrations | The listed integrations include Discord, Valve and FACEIT match imports, and external streaming sources Twitch, YouTube, and Kick. | Unity Integrations connect Cloud Build, Cloud Diagnostics and Collaborate with webhooks, Discord, Slack and email. |
| Support | The maker's documentation directs users to Discord for questions, help, and contact with people running 5Stack. | Unity directs users to its Issue Tracker and Editor bug reporting flow, while Pro includes expedited customer support and Enterprise includes dedicated support. |
| What it does | 5Stack is a self-hosted Counter-Strike 2 competition platform covering server provisioning, matchmaking, tournaments, statistics, replays, broadcasts, and community moderation. | Unity Engine creates 2D and 3D games and interactive experiences for more than 20 platforms and billions of devices. |
Plans
Unity
- Free tierFree
- Pay-as-you-goPrice not published
- Pay-as-you-goPriced on request
- Unity PersonalFree
- Unity Pro$210 a month
- Unity Pro$2,310 a year
- Unity EnterprisePriced on request
- Unity IndustryPriced on request
In their own words
5Stack
5Stack is a free, self-hosted Counter-Strike 2 competition platform for communities, Discord servers, leagues, tournament operators, server hosts, organizations, schools, and LANs. It combines server provisioning, matchmaking, tournaments, statistics, replays, broadcasts, and community moderation. Players can queue for 1v1, 2v2, or 5v5 matches, with party support and regional matching based on latency. Organizers can run Single Elimination, Double Elimination, Round Robin, and Swiss formats, including multi-stage brackets and seasonal leagues. Match analysis includes economy breakdowns, clutches, roles, heatmaps, and movement paths. Browser-based 2D and 3D replays, demo playback, and automatic highlights are available; some rendering requires a GPU node. Broadcast tools include Stream Deck control, scoreboard overlays, a public watch hub, and picture-in-picture. Integrations include Discord, Valve and FACEIT imports, Twitch, YouTube, and Kick. Hosting requires a Linux server and domain, and GPU features require an NVIDIA GPU on native Linux.