AccelByte Gaming Services vs GS2-Matchmaking
AccelByte Gaming Services
accelbyte.ioGS2-Matchmaking
docs.gs2.ioSide by side
| Figure | AccelByte Gaming Services | GS2-Matchmaking |
|---|---|---|
| Price from | $1,000/mo | $1,000/mo |
| Free plan | Yes | Yes |
| Free trial | Yes | Yes |
| Open source | — | — |
| Web | Yes | Yes |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| iOS | Yes | Yes |
| Android | Yes | Yes |
| API | Yes | Yes |
| Self-hosted | Yes | Yes |
| Plans published | 8 | 7 |
| Spec score · Game Matchmaking Software | 9.5 (#1) | 9.1 (#5) |
| Company headquarters | LinkedIn lists the headquarters at Bellevue, Washington. | The company page lists headquarters at 2-15-1 Shimoma, Setagaya-ku, Tokyo, Japan. |
| Documentation depth | The documentation portal contains getting-started guides, API references, tutorials, SDK references, release notes, FAQs, glossary and support links. | The documentation includes tutorials, API references, technical documentation, design guides, samples, SDK setup and service-limit guidance. |
| Founded | 2016 | 2016 |
| Funding | TechCrunch reported a $60 million Series B in May 2022, bringing reported total funding to $70 million. | A 2018 independent industry report says the company raised JPY 80 million from Daiwa Corporate Investment, GameWith, KLab Venture Partners and DeNA. |
| Rating on G2 | 3.5 out of 5 from 1 review | 0.0 out of 5 from 0 reviews |
| Support | The free Community support tier includes Discord, documentation, and the Byte Wars sample game; paid tiers list dedicated support and response times. | Basic support is free through the forum, while Business Support is listed at 3,000 USD per month and includes up to 15 hours of support. |
| What it does | AccelByte Gaming Services is a fully managed SaaS backend for building, launching and operating scalable online games. | GS2-Matchmaking groups players according to conditions to find opponents. |
Plans
AccelByte Gaming Services
- CommunityFree
- Public Cloud FoundationsFree
- Standard support$1,000 a month
- Private Cloud Foundations$1,500 a month
- Private Cloud Multiplayer$2,500 a month
- Private Cloud Online$2,500 a month
- Private Cloud Complete$3,500 a month
- EnterprisePriced on request
GS2-Matchmaking
- IndividualFree
- IndividualFree
- Professional Service$200, paid once
- Prototyping$1,000 a month
- Business Support$3,000 a month
- EnterprisePriced on request
- ProfessionalPrice not published
In their own words
AccelByte Gaming Services
AccelByte Gaming Services (AGS) is a managed backend platform for building and operating online games. Its packages cover player identity, progression and cloud saves, commerce, multiplayer, and live operations. Teams can use Extend to run custom backend logic, event-driven workflows, and service overrides. SDKs support Unreal Engine and Unity, with a TypeScript SDK for browser or service environments. Authentication options include Steam, Epic, PlayStation, Xbox, Google, Facebook, Azure Active Directory, Google Workspace, and OpenID Connect; web-login availability varies by provider and deployment. AGS offers Public Cloud and Private Cloud, both operated by AccelByte 24x7. Public Cloud Foundations is free while building, with usage fees as players arrive. Private Cloud plans start at $1,500 a month per environment, plus usage fees, and listed plans reach $3,500 a month per environment, plus usage fees. Usage is based on daily Peak Concurrent Users. AccelByte says it is ISO 27001 compliant and commissions regular third-party penetration tests. Its documentation says GDPR processes are not yet supported in AGS Public Cloud.
GS2-Matchmaking
GS2-Matchmaking is a managed service for grouping game players by conditions and finding opponents. In standard matchmaking, a player creates a gathering and others may join when they meet its requirements; it is deleted after reaching its required player count. Conditions can include up to five player attributes, role capacities, ratings, allowlists, and blacklists. Ratings follow a Glicko-2-based process, starting at 1500 and changing with game results. Party tokens allow gatherings with existing party members; player tokens last 3 minutes and party tokens last 10 minutes. Season matchmaking keeps gatherings for a specified period and supports up to 1000 players, but only searches by GS2-Experience rank and does not allow players to leave during the season. The service supports latency or region matching and server allocation. SDKs cover Unity, Unreal Engine 5, Godot 4, Go, PHP, Java, C#, TypeScript, and Python. The Individual plan is free for eligible users, subject to request-rate thresholds and a GS2 logo requirement at launch.