AccelByte Gaming Services vs Hyperstone
AccelByte Gaming Services
accelbyte.ioHyperstone
hyperstone.aiSide by side
| Figure | AccelByte Gaming Services | Hyperstone |
|---|---|---|
| Price from | $1,000/mo | Free |
| Free plan | Yes | Yes |
| Free trial | Yes | — |
| Open source | — | — |
| Web | Yes | Yes |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| iOS | Yes | Yes |
| Android | Yes | Yes |
| API | Yes | Yes |
| Self-hosted | Yes | Yes |
| Plans published | 8 | 5 |
| Spec score · Game LiveOps Software | 9.5 (#1) | 8.7 (#7) |
| Analytics | Game Analytics provides engagement dashboards for DAU, MAU, peak players, acquisition, retention and matchmaking, with configurable timeframes and CSV export. | Its analysis dashboards update as player events arrive and include Engagement, Monetization, and Business reports plus an AI Report. |
| Company size | LinkedIn lists AccelByte as a privately held software company with 201–500 employees. | Gleb Shishov's LinkedIn profile shows Theoretical Studio affiliation and 120 followers on the profile page. |
| Integrations | The game SDKs support Unreal Engine and Unity, while the TypeScript SDK can be used in a browser or service environment. | The maker advertises Unity SDK and server-to-server integration and says its SDK/API can complement analytics, ad mediation, and payment tools. |
| Product | AccelByte Gaming Services is a managed backend platform for building and operating online games. | Hyperstone is a game optimization platform that tunes prices, difficulty, ad frequency, and LiveOps by testing up to 1,000 combinations at once. |
| Security | AccelByte says it is ISO 27001 compliant and commissions regular third-party penetration tests of AGS infrastructure and services. | SDK traffic uses HTTPS/TLS, IP addresses are anonymized before processing, and the service says collected data is not shared with third parties. |
| Support | The free Community support tier includes Discord, documentation, and the Byte Wars sample game; paid tiers list dedicated support and response times. | The contact page promises email or issue responses within 24 hours; Enterprise pricing includes 24/7 support and a dedicated manager. |
| What it does | AccelByte Gaming Services is a fully managed SaaS backend for building, launching and operating scalable online games. | Hyperstone is a real-time optimization platform that automatically tunes app configuration to maximize revenue, retention, engagement, or another selected metric. |
Plans
AccelByte Gaming Services
- CommunityFree
- Public Cloud FoundationsFree
- Standard support$1,000 a month
- Private Cloud Foundations$1,500 a month
- Private Cloud Multiplayer$2,500 a month
- Private Cloud Online$2,500 a month
- Private Cloud Complete$3,500 a month
- EnterprisePriced on request
In their own words
AccelByte Gaming Services
AccelByte Gaming Services (AGS) is a managed backend platform for building and operating online games. Its packages cover player identity, progression and cloud saves, commerce, multiplayer, and live operations. Teams can use Extend to run custom backend logic, event-driven workflows, and service overrides. SDKs support Unreal Engine and Unity, with a TypeScript SDK for browser or service environments. Authentication options include Steam, Epic, PlayStation, Xbox, Google, Facebook, Azure Active Directory, Google Workspace, and OpenID Connect; web-login availability varies by provider and deployment. AGS offers Public Cloud and Private Cloud, both operated by AccelByte 24x7. Public Cloud Foundations is free while building, with usage fees as players arrive. Private Cloud plans start at $1,500 a month per environment, plus usage fees, and listed plans reach $3,500 a month per environment, plus usage fees. Usage is based on daily Peak Concurrent Users. AccelByte says it is ISO 27001 compliant and commissions regular third-party penetration tests. Its documentation says GDPR processes are not yet supported in AGS Public Cloud.
Hyperstone
Hyperstone is a game optimization platform for tuning prices, difficulty, ad frequency, and LiveOps. It can test as many as 1,000 configuration combinations at once and adjust values for individual players against a selected metric such as LTV, ARPU, or retention. Dashboards update as player events arrive and provide Engagement, Monetization, Business, and AI reports. Winning values can be sent through the SDK without a store update. Hyperstone lists a Unity SDK, Server-to-Server integration, and custom integration options. It supports destinations including Google Play, App Store, Steam, Huawei, itch.io, PlayStation, Xbox, iOS, Android, and web browsers. The service runs on Android, iOS, Linux, macOS, Windows, web, API, and self-hosted deployments. The free plan allows 2,000 installs monthly per app; extra installs cost $0.001 each and switch the app permanently to pay-as-you-go. The Unity SDK is in Beta.