AccelByte Gaming Services vs Idem
AccelByte Gaming Services
accelbyte.ioIdem
idem.ggSide by side
| Figure | AccelByte Gaming Services | Idem |
|---|---|---|
| Price from | $1,000/mo | Free |
| Free plan | Yes | Yes |
| Free trial | Yes | — |
| Open source | — | — |
| Web | Yes | Yes |
| Windows | Yes | — |
| macOS | Yes | — |
| Linux | Yes | — |
| iOS | Yes | — |
| Android | Yes | — |
| API | Yes | Yes |
| Self-hosted | Yes | Yes |
| Plans published | 8 | 1 |
| Spec score · Game Matchmaking Software | 9.5 (#1) | 7.9 (#20) |
| Analytics | Game Analytics provides engagement dashboards for DAU, MAU, peak players, acquisition, retention and matchmaking, with configurable timeframes and CSV export. | Its queue liquidity feature forecasts the effects of larger game modes or ping constraints on queue liquidity. |
| Founded | 2016 | 2023 |
| Integrations | The game SDKs support Unreal Engine and Unity, while the TypeScript SDK can be used in a browser or service environment. | Idem offers hosting and game backend integrations, plus authentication options including Google, Facebook, GitHub, Discord, Steam, and username/password. |
| Product | AccelByte Gaming Services is a managed backend platform for building and operating online games. | Idem provides matchmaking for multiplayer games, with skill-based matching for elite and casual players. |
| Support | The free Community support tier includes Discord, documentation, and the Byte Wars sample game; paid tiers list dedicated support and response times. | General questions can be sent to [email protected]; urgent technical outages should be reported using the phone number in the customer's terms and conditions. |
Plans
AccelByte Gaming Services
- CommunityFree
- Public Cloud FoundationsFree
- Standard support$1,000 a month
- Private Cloud Foundations$1,500 a month
- Private Cloud Multiplayer$2,500 a month
- Private Cloud Online$2,500 a month
- Private Cloud Complete$3,500 a month
- EnterprisePriced on request
In their own words
AccelByte Gaming Services
AccelByte Gaming Services (AGS) is a managed backend platform for building and operating online games. Its packages cover player identity, progression and cloud saves, commerce, multiplayer, and live operations. Teams can use Extend to run custom backend logic, event-driven workflows, and service overrides. SDKs support Unreal Engine and Unity, with a TypeScript SDK for browser or service environments. Authentication options include Steam, Epic, PlayStation, Xbox, Google, Facebook, Azure Active Directory, Google Workspace, and OpenID Connect; web-login availability varies by provider and deployment. AGS offers Public Cloud and Private Cloud, both operated by AccelByte 24x7. Public Cloud Foundations is free while building, with usage fees as players arrive. Private Cloud plans start at $1,500 a month per environment, plus usage fees, and listed plans reach $3,500 a month per environment, plus usage fees. Usage is based on daily Peak Concurrent Users. AccelByte says it is ISO 27001 compliant and commissions regular third-party penetration tests. Its documentation says GDPR processes are not yet supported in AGS Public Cloud.
Idem
Idem is a matchmaking service for multiplayer games, available through a managed cloud service or self-hosted deployment. It matches players using skill or rating, game mode, team size, parties, roles or factions, latency, geography, and custom criteria. PvPvP formats can use any number of players per team and teams per match. Pre-arranged parties are supported, and players who leave can be replaced. The system considers ping, suggests a suitable server location, and supports server allocation. Its rating engine applies Bayesian updates similar to TrueSkill or Glicko II. Queue-liquidity analytics forecast how larger modes or ping limits may affect queue availability. Integrations cover hosting, game backends, REST, WebSocket, Unity, Unreal, Beamable, and Pragma/Kotlin. The free self-hosted Community Edition is Open Match compatible and offers basic algorithm selection. Advanced commercial matchmaking is available for more complex needs. Self-hosted deployment runs as a stateless container in customer infrastructure.