AccelByte Gaming Services vs Joystick
AccelByte Gaming Services
accelbyte.ioJoystick
getjoystick.comSide by side
| Figure | AccelByte Gaming Services | Joystick |
|---|---|---|
| Price from | $1,000/mo | Free |
| Free plan | Yes | Yes |
| Free trial | Yes | Yes |
| Open source | — | — |
| Web | Yes | Yes |
| Windows | Yes | — |
| macOS | Yes | — |
| Linux | Yes | — |
| iOS | Yes | — |
| Android | Yes | — |
| API | Yes | Yes |
| Self-hosted | Yes | — |
| Plans published | 8 | 2 |
| Spec score · Game LiveOps Software | 9.5 (#1) | 7.6 (#20) |
| Integrations | The game SDKs support Unreal Engine and Unity, while the TypeScript SDK can be used in a browser or service environment. | Joystick offers a native Google Sheets integration, webhooks, a REST API, and SDKs including JavaScript, TypeScript, Python, PHP, C#, Java, Unity, Unreal, and Godot. |
| Intended users | AccelByte describes AGS as a service for game studios building and operating online games, from small teams to global launches. | The site identifies game, augmented reality, enterprise software, HR tech, and consumer app teams among its users. |
| Support | The free Community support tier includes Discord, documentation, and the Byte Wars sample game; paid tiers list dedicated support and response times. | The site says its team supports customers through onboarding, and the Enterprise offering includes one-on-one onboarding and support. |
Plans
AccelByte Gaming Services
- CommunityFree
- Public Cloud FoundationsFree
- Standard support$1,000 a month
- Private Cloud Foundations$1,500 a month
- Private Cloud Multiplayer$2,500 a month
- Private Cloud Online$2,500 a month
- Private Cloud Complete$3,500 a month
- EnterprisePriced on request
In their own words
AccelByte Gaming Services
AccelByte Gaming Services (AGS) is a managed backend platform for building and operating online games. Its packages cover player identity, progression and cloud saves, commerce, multiplayer, and live operations. Teams can use Extend to run custom backend logic, event-driven workflows, and service overrides. SDKs support Unreal Engine and Unity, with a TypeScript SDK for browser or service environments. Authentication options include Steam, Epic, PlayStation, Xbox, Google, Facebook, Azure Active Directory, Google Workspace, and OpenID Connect; web-login availability varies by provider and deployment. AGS offers Public Cloud and Private Cloud, both operated by AccelByte 24x7. Public Cloud Foundations is free while building, with usage fees as players arrive. Private Cloud plans start at $1,500 a month per environment, plus usage fees, and listed plans reach $3,500 a month per environment, plus usage fees. Usage is based on daily Peak Concurrent Users. AccelByte says it is ISO 27001 compliant and commissions regular third-party penetration tests. Its documentation says GDPR processes are not yet supported in AGS Public Cloud.
Joystick
Joystick is a remote configuration platform for app and game teams, delivered through the web and an API. Teams can change settings or content without releasing an app update, using JSON, XML, YAML, and other formats. It supports feature flags, phased rollouts, player targeting, live operations, localization, content management, and generative-AI prompt management. A/B tests and segmentation can deliver variants to selected users. Deployment controls include multiple environments, staged and scheduled changes, protected environments, and review policies. Revision history, audit logs, permissions, access controls, and JSON Schema validation track and protect changes. Integrations include Google Sheets, webhooks, a REST API, and SDKs for JavaScript, TypeScript, Python, PHP, C#, Java, Unity, Unreal, and Godot; Cocos is also listed. Cloud is hosted with edge delivery and caching. Enterprise is single-tenant with custom sizing and pricing.