AccelByte PlaytestHub vs Game Tester
AccelByte PlaytestHub
github.comGame Tester
gametester.ggSide by side
| Figure | AccelByte PlaytestHub | Game Tester |
|---|---|---|
| Price from | Free | — |
| Free plan | Yes | — |
| Free trial | — | — |
| Open source | Yes | — |
| Web | Yes | Yes |
| Windows | — | Yes |
| macOS | Yes | Yes |
| Linux | Yes | — |
| iOS | — | Yes |
| Android | — | Yes |
| API | Yes | Yes |
| Self-hosted | Yes | — |
| Plans published | 1 | 0 |
| Spec score · Game Playtesting Platforms | 9.1 (#3) | 7.9 (#12) |
| What it does | PlaytestHub manages closed game tests from player applications through NDA acceptance, game-code or build delivery, play sessions and surveys. | Game Tester is a testing and feedback platform for developers to gather feedback from real-world gamers throughout game development. |
Plans
In their own words
AccelByte PlaytestHub
AccelByte PlaytestHub is an open-source, self-hosted application for running closed game playtests from applications through feedback. Players apply for a place, accept an NDA, get a game code or download, play, and complete a survey. Studios can distribute Steam keys, AGS Campaign redemption codes, or ADT build download URLs. Players sign in with Discord through AGS IAM, which provides the backend with an AGS user identity. Studios can review signups, manage code pools, examine structured feedback, and send bulk announcements from the AGS Admin Portal. Surveys support versioned text, 1–5 ratings, and multiple-choice questions; players must accept a revised NDA before submitting a survey response. Playtest windows can open and close on a schedule, and a configured number of initial signups can be approved automatically. The backend runs as an AGS Extend Service Extension, while the player frontend is a static bundle. The hosted admin UI is currently available for Internal Shared Cloud only. The MIT-licensed tool costs nothing and requires AGS Extend.
Game Tester
Game Tester is a testing and feedback platform for game developers, publishers, and production or QA managers. A self-service wizard helps configure customized tests, surveys, polls, and research from concept through launch. The developer page describes more than 400,000 authenticated gamers, with demographic filters for targeting. Test types include level, difficulty, multiplayer, gameplay, early access, market research, and player acquisition. Reports and feedback appear in real time as testers submit results. PC builds can be uploaded or shared by download link or platform key; iOS uses a public TestFlight link, and Android uses uploaded APK files. A REST API supports 20+ major game engines, with a Unity wrapper. Confidential tests require an NDA. Each test includes five questions; each additional 10 costs $1.50 per tester. New registrants can receive $100 credit valid for 90 days.