AccelByte PlaytestHub vs Playtest Pilot
AccelByte PlaytestHub
github.comPlaytest Pilot
playtestpilot.comSide by side
| Figure | AccelByte PlaytestHub | Playtest Pilot |
|---|---|---|
| Price from | Free | — |
| Free plan | Yes | — |
| Free trial | — | — |
| Open source | Yes | — |
| Web | Yes | Yes |
| Windows | — | Yes |
| macOS | Yes | — |
| Linux | Yes | — |
| API | Yes | — |
| Self-hosted | Yes | — |
| Plans published | 1 | 1 |
| Spec score · Game Playtesting Platforms | 9.1 (#3) | 7.3 (#21) |
| What it does | PlaytestHub manages closed game tests from player applications through NDA acceptance, game-code or build delivery, play sessions and surveys. | Runs structured playtests with genre-matched players and turns gameplay recordings, survey data, and player behaviour into an insight report. |
Plans
In their own words
AccelByte PlaytestHub
AccelByte PlaytestHub is an open-source, self-hosted application for running closed game playtests from applications through feedback. Players apply for a place, accept an NDA, get a game code or download, play, and complete a survey. Studios can distribute Steam keys, AGS Campaign redemption codes, or ADT build download URLs. Players sign in with Discord through AGS IAM, which provides the backend with an AGS user identity. Studios can review signups, manage code pools, examine structured feedback, and send bulk announcements from the AGS Admin Portal. Surveys support versioned text, 1–5 ratings, and multiple-choice questions; players must accept a revised NDA before submitting a survey response. Playtest windows can open and close on a schedule, and a configured number of initial signups can be approved automatically. The backend runs as an AGS Extend Service Extension, while the player frontend is a static bundle. The hosted admin UI is currently available for Internal Shared Cloud only. The MIT-licensed tool costs nothing and requires AGS Extend.
Playtest Pilot
Playtest Pilot has no write-up on Specifiction yet; its figures are above.