Accessibility Inspector vs Cocos Creator
Accessibility Inspector
developer.apple.comCocos Creator
cocos.comSide by side
| Figure | Accessibility Inspector | Cocos Creator |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Web | — | Yes |
| Windows | — | Yes |
| macOS | Yes | Yes |
| iOS | — | Yes |
| Android | — | Yes |
| Plans published | 1 | 2 |
| Spec score · Game Profiling Software | 8.4 (#5) | 8.0 (#12) |
Plans
Accessibility Inspector
- Xcode (includes Accessibility Inspector)Free
In their own words
Accessibility Inspector
Accessibility Inspector is Apple’s free macOS tool for examining accessibility information in app interfaces. It displays an element’s accessibility properties, available actions, and position in the view hierarchy. Audits identify common issues such as insufficient contrast, clipped text, and missing descriptions. Results can be saved as HTML reports containing summaries, screenshots, issue descriptions, and fix suggestions. Accessibility audits can also run in UI tests through performAccessibilityAudit(for:_:). The target menu includes apps on Mac and selected iOS, iPadOS, watchOS, or tvOS devices. Open it from Xcode through Xcode > Open Developer Tool > Accessibility Inspector. Apple’s listing describes Xcode as Mac-only, requiring macOS 26.2 or later and an Apple M1 chip or later, and labels it Free. Clearing reported issues does not prove complete accessibility; Apple recommends additional checks with assistive apps such as VoiceOver.
Cocos Creator
Cocos Creator is an open-source, cross-platform graphics engine and real-time 3D content-creation platform for 2D and 3D games and other interactive content. Its editor targets artists, game planners, and developers, and includes a plug-in system, animation editor, and visual scripting. JavaScript and TypeScript are supported, with TypeScript described as easy to use and debug. Projects can publish to the web and deploy natively to Android, iOS, Mac, and Windows. Native projects can be opened in Xcode, Android Studio, or Visual Studio for compiling, running, debugging, and publishing; some publishing options depend on the corresponding operating system. Extensions are available through Dashboard or the Cocos Store, or can be packaged and shared. Native builds can encrypt scripts into .jsc files and compress them. The editor and runtime are available at no charge, with official documentation, API references, tutorials, forums, and technical consultation listed.