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AchieveAll vs EveryGameStat

AchieveAll

achieve-all.com

EveryGameStat

everygamestat.com

Side by side

FigureAchieveAllEveryGameStat
Price from€3.33/moFree
Free planYesYes
Free trialYes—
Open source——
WebYesYes
Windows—Yes
AndroidYes—
Plans published31
Spec score · Game Achievement Trackers8.6 (#1)8.0 (#9)
Spec score · Achievement trackers8.3 (#7)8.0 (#10)
HeadquartersNetherlandsNetherlands
SupportThe maker lists [email protected] and says its feedback button sends feedback to the maker's inbox.Support is provided through a Discord server and an email inbox; there is no support desk or ticket system.

Plans

AchieveAll

  • FreeFree
  • Pro monthly€4.99 a month
  • Pro yearly€39.99 a year

AchieveAll pricing →

EveryGameStat

  • FreeFree

EveryGameStat pricing →

In their own words

AchieveAll

AchieveAll brings gaming achievements from linked accounts together in one profile, with tracking, communities and a social feed. Steam, PlayStation, Xbox, RetroAchievements and Riot accounts sync automatically. Nintendo does not sync; profiles can instead display a friend code. The Mastery Score gives more weight to achievements earned by a smaller share of players. On Android, progress tools include an unlock-history heatmap, streak tracking and a list of games close to 100% completion. Game community pages let users attach an achievement to a help request, and users can follow other hunters to see their unlocks. Profiles support themes, accent colors, banners, animated frames, custom titles and reorderable cards. The free plan includes tracking, syncing, communities and the feed. Pro adds profile customization, eight showcase slots, and rank and completion insights. Pro costs €4.99/mo or €39.99 per year. New accounts get a first month of Pro without entering a card. AchieveAll is available on the web and Android.

Visit achieve-all.com

EveryGameStat

EveryGameStat combines playtime, achievements, and per-game statistics in a shareable player card. Its listed live platforms include Steam, Xbox, PlayStation, Riot Games, Supercell, PUBG, Fortnite, and Battle.net. Public cards can display games, hours, achievements, linked platforms, most-played titles, and current activity. A searchable, sortable library gathers games across linked platforms with cover art and achievement progress. Where platform data is published, statistics can include kills, accuracy, ranks, decks, trophies, gamerscore, and trophy levels. Anyone can look up supported players by name or tag without an account; Clash Royale and Brawl Stars duels use official battle logs to keep score. EveryGameStat says it draws figures from official platform APIs and leaves fields blank when platforms do not provide data. Linking uses public identifiers or profile links, not passwords, and the service cannot change accounts, make purchases, or post for users. A free Windows Companion app measures Rocket League match results, Minecraft Java server statistics, and detected-game session times. The Companion is open source, reads game logs and process names, and is in alpha.

Visit everygamestat.com