Actually Played vs Gameplay Time Tracker
Actually Played
github.comGameplay Time Tracker
github.comSide by side
| Figure | Actually Played | Gameplay Time Tracker |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Windows | Yes | Yes |
| macOS | Yes | — |
| Linux | Yes | — |
| Plans published | 1 | 1 |
| Spec score · Game Playtime Trackers | 8.5 (#2) | 7.6 (#8) |
| License | The project is MIT-licensed and permits commercial redistribution if the copyright notice is retained. | The project is licensed under GNU GPL version 3.0, which permits use, modification, and distribution under that license. |
| Purpose | The mod tracks actual play time separately from AFK time for each Minecraft server and singleplayer world. | Gameplay Time Tracker monitors and records time spent in specific applications or games by observing their executables. |
Plans
In their own words
Actually Played
Actually Played is a free, client-side Minecraft mod that tracks playtime separately for each server and singleplayer world, distinguishing active play from AFK time. After five minutes without qualifying activity, it stops the counter and reclassifies the recently counted idle period as AFK. Signals include movement intent, camera rotation, keyboard or mouse input, and actions such as breaking or placing blocks. Since the mod checks movement intent rather than position, being carried by water or a minecart does not count as active input. It needs no server installation and says it does not communicate with servers. History remains on the user's machine as readable, editable JSON. Sessions stay detailed for 90 days before older records are grouped into monthly summaries. Listed Minecraft versions are 1.7.10, 1.12.2, 1.16.5, 1.20.1 and 1.21.1, with Forge, Fabric or NeoForge support depending on the version. Realms are not tracked because the client lacks a stable identifier. On Minecraft 1.16 and later, settings are edited in a properties file rather than an in-game settings screen.
Gameplay Time Tracker
Gameplay Time Tracker records time spent in selected games and applications by monitoring their executables. Its Windows desktop interface can launch tracked programs and display a graph of the past seven days of playtime. It also handles remote game-save backups: create them manually or have them run when a session ends, retain them for a chosen number of days, and restore a save by selecting an available backup. A SteamGridDB API key enables retrieval of application icons and hero images. The project describes the app as written in C# with WPF and licensed under GNU GPL version 3.0, which permits use, modification, and distribution under that license. Settings are generated in the user's Documents folder under Gameplay Time Tracker/settings.json. The documented configuration uses Windows-specific paths and startup-folder behavior. Version 2.0.0 removed legacy data conversion; the project recommends converting legacy data with a pre-2.0.0 build. The app is free, with no free trial listed.