AddonCrate Studio vs Minecraft Bedrock Debugger
AddonCrate Studio
github.comMinecraft Bedrock Debugger
github.comSide by side
| Figure | AddonCrate Studio | Minecraft Bedrock Debugger |
|---|---|---|
| Price from | — | Free |
| Free plan | — | Yes |
| Free trial | — | — |
| Open source | — | — |
| Windows | Yes | Yes |
| macOS | Yes | — |
| Linux | Yes | — |
| Plans published | 0 | 1 |
| Spec score · Minecraft Add-on Editors | 7.7 (#14) | 8.1 (#7) |
| Intended users | The project describes itself as a toolset for Minecraft Bedrock add-on creators working in Visual Studio Code. | The documentation presents the debugger as a tool for developers building Minecraft Bedrock behavior packs and add-ons with JavaScript or TypeScript. |
| License | The repository identifies the project as GPL-3.0 licensed and welcomes contributions. | The public GitHub repository lists an MIT license. |
| Purpose | AddonCrate Studio is a Visual Studio Code toolset for creating and managing Minecraft Bedrock Edition addons. | The Visual Studio Code extension helps debug JavaScript running in Minecraft Bedrock clients and Bedrock Dedicated Server. |
| Support | The project directs users to AddonCrate.com/support for issues and support. | The project asks users to send feedback by filing an issue in its GitHub repository. |
Plans
In their own words
AddonCrate Studio
AddonCrate Studio has no write-up on Specifiction yet; its figures are above.
Minecraft Bedrock Debugger
Minecraft Bedrock Debugger is a free, open-source Visual Studio Code extension for developers building Minecraft Bedrock behavior packs and add-ons with JavaScript or TypeScript. It connects through script debugger commands, using port 19144 by default, and supports breakpoints, stepping, a Locals pane and watches. Developers can run Minecraft slash commands and keep shortcuts for favorite commands. Performance tools provide diagnostics and a script profiler that saves captures to a configured local path. Minecraft 1.21.10 or later can expose server statistics including entities, chunks, memory, tick time and network usage. Client diagnostics include FPS, memory, entity systems and CPU profiling, but require Minecraft’s “Enabled client diagnostics” creator setting. Scripts can add live diagnostics through the @minecraft/debug-utilities module. TypeScript projects can use source maps through sourceMapRoot and generatedSourceRoot. Dedicated Server debugging requires enabling inbound or outbound script-debugging settings in server.properties, which are disabled by default. Changing variable state and immediate mode are unsupported.