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Adobe Substance 3D Modeler vs AwesomeBump

Adobe Substance 3D Modeler

adobe.com

AwesomeBump

github.com

Side by side

FigureAdobe Substance 3D ModelerAwesomeBump
Price from—Free
Free plan—Yes
Free trialYes—
Open source——
WindowsYesYes
macOS—Yes
Linux—Yes
Plans published81
Spec score · 3D Texturing Software8.7 (#2)8.0 (#11)
Spec score · Game Texture Software8.6 (#5)7.8 (#19)
PurposeModeler is a 3D modeling and sculpting application for creating on desktop and in VR.AwesomeBump generates normal, height, specular, ambient occlusion, metallic, and roughness textures from a single image.

Plans

Adobe Substance 3D Modeler

  • Substance 3D Collection — Individual monthlyPrice not published
  • Substance 3D Collection — Individual annual prepaidPrice not published
  • Substance 3D Collection — Teams annual billed monthlyPrice not published
  • Substance 3D Collection — Teams annual prepaidPrice not published
  • Substance 3D Collection — Students and teachersPrice not published
  • Substance 3D Collection for individuals$59.99 a month
  • Substance 3D Collection for teams$119.99 a month
  • Substance 3D Collection for students and teachersPriced on request

Adobe Substance 3D Modeler pricing →

AwesomeBump

  • AwesomeBumpFree

AwesomeBump pricing →

In their own words

Adobe Substance 3D Modeler

Adobe Substance 3D Modeler has no write-up on Specifiction yet; its figures are above.

Visit adobe.com

AwesomeBump

AwesomeBump creates material textures from a single image, including normal, height, specular, ambient occlusion, metallic and roughness maps. It can convert normal maps to height maps and height maps to normal maps, as well as extract bump information from an image. Other tools include seamless texture creation, perspective transformation, real-time tessellation, grunge maps, material textures and bump-map mixing. The maker says 99% of image processing happens on the GPU, with parameters adjustable in real time. Images can be saved as PNG, JPG, BMP or TGA. The project is free software under the GNU Lesser General Public License version 3 or later, with support for Windows, Linux and macOS. The README links Windows 5.1 binaries for Windows 7, 8 and 10, and Linux builds for Ubuntu 18 and Ubuntu 14. Build instructions require graphics hardware supporting OpenGL 4.0; an OpenGL 3.3 build is available without tessellation. The README also warns that the current CMake script does not work.

Visit github.com