Skip to content
SPECIFICTION
Get listed

Adobe Substance 3D Modeler vs InstaMAT

Adobe Substance 3D Modeler

adobe.com

InstaMAT

instamaterial.com

Side by side

FigureAdobe Substance 3D ModelerInstaMAT
Price from—$3/mo
Free plan—Yes
Free trialYes—
Open source——
WindowsYesYes
macOS—Yes
Linux—Yes
Plans published88
Spec score · 3D Texturing Software8.7 (#2)8.3 (#5)
Spec score · Game Texture Software8.6 (#5)8.1 (#13)
CompanyAdobe was founded in December 1982 by Charles Geschke and John Warnock and lists its corporate headquarters in San Jose, California, USA.The maker site identifies Abstract Group GmbH & Co. KG and gives Stuttgart, Germany as its location.
IntegrationsAdobe says Substance materials integrate with major game engines including Unreal Engine, Unity, and CRYENGINE, and design tools including 3ds Max, Maya, and Cinema 4D.The site lists integrations for Maya, 3ds Max, Blender, Unity, and Unreal Engine.

Plans

Adobe Substance 3D Modeler

  • Substance 3D Collection — Individual monthlyPrice not published
  • Substance 3D Collection — Individual annual prepaidPrice not published
  • Substance 3D Collection — Teams annual billed monthlyPrice not published
  • Substance 3D Collection — Teams annual prepaidPrice not published
  • Substance 3D Collection — Students and teachersPrice not published
  • Substance 3D Collection for individuals$59.99 a month
  • Substance 3D Collection for teams$119.99 a month
  • Substance 3D Collection for students and teachersPriced on request

Adobe Substance 3D Modeler pricing →

InstaMAT

  • Pioneer LicenseFree
  • Pro License$36 a year
  • Indie License$96 a year
  • Indie Game License$320 a year
  • Perpetual Indie License$489, paid once
  • Perpetual Pro License$989, paid once
  • AAA Game License$3,333 a year
  • Enterprise LicensePriced on request

InstaMAT pricing →

In their own words

Adobe Substance 3D Modeler

Adobe Substance 3D Modeler has no write-up on Specifiction yet; its figures are above.

Visit adobe.com

InstaMAT

InstaMAT Studio is a content-creation platform for making generative materials, texturing assets, building procedural graphs, and painting in 3D. Its library contains 1,000+ materials and variations, with rendering up to 16k resolution. The non-destructive layering workflow supports UDIM tiles and multiple materials per asset in one project. Materialize Image makes procedural PBR materials from a single image; other listed AI tools include super-resolution and image synthesis. For production workflows, InstaMAT Pipeline supports command-line execution, batch processing, CI/CD integration, and a C++ SDK. Integrations for Maya, 3ds Max, Blender, Unity, and Unreal Engine provide material-library access, real-time viewport preview, and asset exchange. The platform runs on Windows, macOS, and Linux. The free Pioneer License has a revenue or funding threshold under $100,000, and commercial use requires attribution when content is shared, published, or delivered to a client. Paid plans start at $8/mo billed annually.

Visit instamaterial.com