Adobe Substance 3D Modeler vs VFX Texture Lab
Adobe Substance 3D Modeler
adobe.comVFX Texture Lab
github.comSide by side
| Figure | Adobe Substance 3D Modeler | VFX Texture Lab |
|---|---|---|
| Price from | — | Free |
| Free plan | — | Yes |
| Free trial | Yes | — |
| Open source | — | — |
| Windows | Yes | Yes |
| Linux | — | Yes |
| Plans published | 8 | 1 |
| Spec score · 3D Texturing Software | 8.7 (#2) | 7.3 (#27) |
| Spec score · Game Texture Software | 8.6 (#5) | 7.3 (#28) |
| Integrations | Adobe says Substance materials integrate with major game engines including Unreal Engine, Unity, and CRYENGINE, and design tools including 3ds Max, Maya, and Cinema 4D. | The README names Wavefront OBJ import/export and built-in engine-oriented export presets, but does not identify specific third-party integrations. |
| Purpose | Modeler is a 3D modeling and sculpting application for creating on desktop and in VR. | VFX Texture Lab is a node-based procedural authoring application for real-time VFX textures, animated flipbooks, reusable PBR materials and lightweight procedural geometry. |
Plans
Adobe Substance 3D Modeler
- Substance 3D Collection — Individual monthlyPrice not published
- Substance 3D Collection — Individual annual prepaidPrice not published
- Substance 3D Collection — Teams annual billed monthlyPrice not published
- Substance 3D Collection — Teams annual prepaidPrice not published
- Substance 3D Collection — Students and teachersPrice not published
- Substance 3D Collection for individuals$59.99 a month
- Substance 3D Collection for teams$119.99 a month
- Substance 3D Collection for students and teachersPriced on request
In their own words
Adobe Substance 3D Modeler
Adobe Substance 3D Modeler has no write-up on Specifiction yet; its figures are above.
VFX Texture Lab
VFX Texture Lab is a free, node-based application for authoring procedural textures, animated flipbooks, reusable PBR materials, and lightweight procedural geometry for real-time visual effects. It targets 3D and VFX artists making fire, smoke, energy, dissolves, terrain, and material graphs. The typed graph includes noise, shape, blend, adjustment, distortion, blur, flood-fill, distance, terrain, and surface-analysis tools, with 8-bit and 16-bit output. Materials support PBR channels and a 3D preview with HDR lighting, displacement, bloom, shadows, and multiple meshes. Timeline, curves, loop-aware noise, temporal blending, frame delay, and reaction diffusion support animation. Geometry tools generate procedural meshes, import and unwrap Wavefront OBJ, bake maps, and export indexed UV-mapped OBJ. PNG, TGA, raw R16, texture sets, channel packing, and portable graph packages are supported. It runs on Windows and Linux and is released under MIT.