Skip to content
SPECIFICTION
Get listed

Adobe Substance 3D Modeler vs VFX Texture Lab

Adobe Substance 3D Modeler

adobe.com

VFX Texture Lab

github.com

Side by side

FigureAdobe Substance 3D ModelerVFX Texture Lab
Price from—Free
Free plan—Yes
Free trialYes—
Open source——
WindowsYesYes
Linux—Yes
Plans published81
Spec score · 3D Texturing Software8.7 (#2)7.3 (#27)
Spec score · Game Texture Software8.6 (#5)7.3 (#28)
IntegrationsAdobe says Substance materials integrate with major game engines including Unreal Engine, Unity, and CRYENGINE, and design tools including 3ds Max, Maya, and Cinema 4D.The README names Wavefront OBJ import/export and built-in engine-oriented export presets, but does not identify specific third-party integrations.
PurposeModeler is a 3D modeling and sculpting application for creating on desktop and in VR.VFX Texture Lab is a node-based procedural authoring application for real-time VFX textures, animated flipbooks, reusable PBR materials and lightweight procedural geometry.

Plans

Adobe Substance 3D Modeler

  • Substance 3D Collection — Individual monthlyPrice not published
  • Substance 3D Collection — Individual annual prepaidPrice not published
  • Substance 3D Collection — Teams annual billed monthlyPrice not published
  • Substance 3D Collection — Teams annual prepaidPrice not published
  • Substance 3D Collection — Students and teachersPrice not published
  • Substance 3D Collection for individuals$59.99 a month
  • Substance 3D Collection for teams$119.99 a month
  • Substance 3D Collection for students and teachersPriced on request

Adobe Substance 3D Modeler pricing →

VFX Texture Lab

  • Free and open-sourceFree

VFX Texture Lab pricing →

In their own words

Adobe Substance 3D Modeler

Adobe Substance 3D Modeler has no write-up on Specifiction yet; its figures are above.

Visit adobe.com

VFX Texture Lab

VFX Texture Lab is a free, node-based application for authoring procedural textures, animated flipbooks, reusable PBR materials, and lightweight procedural geometry for real-time visual effects. It targets 3D and VFX artists making fire, smoke, energy, dissolves, terrain, and material graphs. The typed graph includes noise, shape, blend, adjustment, distortion, blur, flood-fill, distance, terrain, and surface-analysis tools, with 8-bit and 16-bit output. Materials support PBR channels and a 3D preview with HDR lighting, displacement, bloom, shadows, and multiple meshes. Timeline, curves, loop-aware noise, temporal blending, frame delay, and reaction diffusion support animation. Geometry tools generate procedural meshes, import and unwrap Wavefront OBJ, bake maps, and export indexed UV-mapped OBJ. PNG, TGA, raw R16, texture sets, channel packing, and portable graph packages are supported. It runs on Windows and Linux and is released under MIT.

Visit github.com