Adobe Substance 3D Sampler vs PBRize
Adobe Substance 3D Sampler
adobe.comPBRize
pbrize.comSide by side
| Figure | Adobe Substance 3D Sampler | PBRize |
|---|---|---|
| Price from | — | $10/mo |
| Free plan | — | Yes |
| Free trial | — | — |
| Open source | — | — |
| Web | — | Yes |
| Windows | Yes | — |
| macOS | Yes | — |
| Linux | Yes | — |
| Plans published | 3 | 7 |
| Spec score · AI Texture Generators | 6.6 (#17) | 7.6 (#12) |
| Spec score · Game Texture Software | 6.5 (#33) | 7.7 (#21) |
Plans
Adobe Substance 3D Sampler
- Substance 3D Collection for individualsPriced on request
- Substance 3D Collection for teamsPriced on request
- Substance 3D Collection for students and teachersPriced on request
PBRize
- FreeFree
- Small Coin Pack$9, paid once
- Basic$10 a month
- Medium Coin Pack$19, paid once
- Pro$29 a month
- Studio$59 a month
- Large Coin Pack$60, paid once
In their own words
Adobe Substance 3D Sampler
Adobe Substance 3D Sampler is a paid application centered on material authoring. It supports procedural materials and game-engine export, so authored materials can move into game-development workflows. Sampler runs on Windows, macOS, and Linux. Adobe lists a 30-day trial, but no free plan. The Substance 3D Collection has separate options for individuals, teams, and students and teachers. The individuals collection lists 100GB of cloud storage, the teams collection lists 1TB, and the students-and-teachers collection lists 5GB. Its stated primary workflow is material authoring rather than a broad general-purpose design role. The combination of procedural creation, cross-platform desktop support, and game-engine export defines the product’s scope for users who need to create materials and send them onward to supported engines.
PBRize
PBRize is a web tool for turning reference images into PBR texture maps for material-authoring workflows. Upload a photo, generate maps with adjustable settings, then download the results or preview them on 3D geometry. The product describes ten channels, including Base Color, Normal, Roughness, Height, and ambient occlusion. Materials can be previewed in real time on spheres, planes, or custom meshes, and each map has independent controls such as intensity, contrast, and blur. A one-click seamless mode is intended to preserve detail and structure while making a texture tile. Quality generation supports up to 8K, though the free plan is capped at 1K. The free plan includes 12 monthly usage units and 1 GB storage. Paid subscriptions start at $10 a month; one-time coin packs are also listed, with coins that never expire. Integrations are listed for Blender 4.2+, Unreal Engine 5.5+ with a C++ project, and Godot 4.3+ using GDScript. Unity is marked as coming soon. The editor can be tried without signup, and no credit card is required to start.