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Advanced Anti-Cheat vs Intave

Advanced Anti-Cheat

github.com

Intave

intave.ac

Side by side

FigureAdvanced Anti-CheatIntave
Price fromFree€0.79/mo
Free planYesYes
Free trial——
Open source——
Web—Yes
Self-hostedYesYes
Plans published13
Spec score · Minecraft Anti-Cheat Plugins8.3 (#3)8.7 (#1)
Spec score · Minecraft anti-cheat plugins8.2 (#4)9.2 (#1)
Combat detectionThe feature list includes Anti Aimbot, Anti Reach, Anti Hit Box, and Fix Hit Delay.Combat cheat detection is included in every listed plan.
Movement detectionThe feature list includes Anti Fly and Anti Speed.Movement cheat detection is included in every listed plan.

Plans

Advanced Anti-Cheat

  • Advanced Anti-CheatFree

Advanced Anti-Cheat pricing →

Intave

  • FreeFree
  • Base€0.79 a month
  • Enterprise€0.79 a month

Intave pricing →

In their own words

Advanced Anti-Cheat

Advanced Anti-Cheat vAlpha is a free, self-hosted anti-cheat plugin for PocketMine-MP servers. It is described as defending servers against malicious users through checks for movement, combat and other gameplay behavior. Listed movement protections are Anti Fly and Anti Speed. Combat checks include Anti Aimbot, Anti Reach, Anti Hit Box and Fix Hit Delay. Other listed checks cover Anti Auto-Gap, Anti Dup, Anti Xray and Anti Smallking. The plugin manifest identifies version 0.0.2, author LearXD and API version 2.0.0; the README says APIs at version 2.0.0 or earlier are supported. The project is labeled vAlpha and uses the GPL-3.0 license. The GitHub releases page lists 0.0.2 as latest, dated October 1, with notes about fixing several fly bugs and an anti-auto-clicker issue. The README warns that unchecked feature options may still be in development or testing. It includes a demonstration section identified as a video from the maintainer’s channel. The listed feature set does not include replay analysis.

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Intave

Intave is a server-side cheating solution for Minecraft servers running Spigot. Its detection approach emulates game code, compares results, and corrects them. Movement and combat cheat detection are listed for every plan; Base and Enterprise also include combat automation and build automation detection. Available enforcement actions include notifications, movement corrections, kicks, temporary or permanent bans, custom proxy commands, and other server responses. Replay analysis is available. Intave is multithreaded and says it supports any player count, with a workflow up to 50 times faster than equivalent game code and the ability to sustain thousands of players. Some detections require an active internet connection. Plans include a free tier and Base and Enterprise, each listed at €79 a month, billed per kilo player-hour. Enterprise is available from 100kPH per month; one kPH represents one thousand hours of playtime. Optional components include automatic updates, storage integrations, and a runtime agent that temporarily patches server classes without permanently changing the server jar.

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