AdvancedSkeleton vs dpAutoRigSystem
AdvancedSkeleton
animationstudios.com.audpAutoRigSystem
github.comSide by side
| Figure | AdvancedSkeleton | dpAutoRigSystem |
|---|---|---|
| Price from | $125/mo | Free |
| Free plan | — | Yes |
| Free trial | — | — |
| Open source | — | — |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | — | Yes |
| Plans published | 3 | 1 |
| Spec score · 3D Rigging Software | 7.8 (#12) | 7.7 (#16) |
| Purpose | AdvancedSkeleton is a character-rigging pipeline for Maya aimed at artists, game studios, and film production. | dpAutoRigSystem is an open source, free automatic rigging system for Maya. |
| Rebuilding | Users can revise the FitSkeleton and rebuild while keeping animation and production moving. | The system includes a rebuilding feature for updating a rig when needed. |
| Support | Commercial license holders receive priority email support, and the studio plan includes priority file review, beta access, and feature-request consideration. | The project asks users to contact the maintainers with suggestions, questions, or comments and links to its wiki for documentation. |
Plans
AdvancedSkeleton
- Freelancer$750, paid once
- Educational$1,500 a year
- Studio$3,000, paid once
In their own words
AdvancedSkeleton
AdvancedSkeleton has no write-up on Specifiction yet; its figures are above.
dpAutoRigSystem
dpAutoRigSystem is a free, open-source Python script for automating rigging in Maya. Its modular, multilingual, object-oriented design lets users assemble components into rigs. The documented process uses guides as rig blueprints, then parents them, sets rig attributes, adjusts controller shapes, skins the model, and prepares it for animation. A rebuilding feature supports updates to an existing rig. Skinning tools can create skinCluster nodes and change joint influences on selected geometry. Skin weights can be copied by closest-point or UV-space methods, or exported and imported as JSON files. Installation involves placing the dpAutoRigSystem folder in Maya’s scripts directory or another MAYA_PATH, then launching it with Python in Maya’s Script Editor. It runs with Maya on Linux, macOS, and Windows. The project says it was created to help users make rigs themselves, is GPL-2.0 licensed, and links to a wiki for documentation; maintainers invite questions, suggestions, and comments.