Skip to content
SPECIFICTION
Get listed

AdvancedSkeleton vs dpAutoRigSystem

AdvancedSkeleton

animationstudios.com.au

dpAutoRigSystem

github.com

Side by side

FigureAdvancedSkeletondpAutoRigSystem
Price from$125/moFree
Free plan—Yes
Free trial——
Open source——
WindowsYesYes
macOSYesYes
Linux—Yes
Plans published31
Spec score · 3D Rigging Software7.8 (#12)7.7 (#16)
PurposeAdvancedSkeleton is a character-rigging pipeline for Maya aimed at artists, game studios, and film production.dpAutoRigSystem is an open source, free automatic rigging system for Maya.
RebuildingUsers can revise the FitSkeleton and rebuild while keeping animation and production moving.The system includes a rebuilding feature for updating a rig when needed.
SupportCommercial license holders receive priority email support, and the studio plan includes priority file review, beta access, and feature-request consideration.The project asks users to contact the maintainers with suggestions, questions, or comments and links to its wiki for documentation.

Plans

AdvancedSkeleton

  • Freelancer$750, paid once
  • Educational$1,500 a year
  • Studio$3,000, paid once

AdvancedSkeleton pricing →

dpAutoRigSystem

  • FreeFree

dpAutoRigSystem pricing →

In their own words

AdvancedSkeleton

AdvancedSkeleton has no write-up on Specifiction yet; its figures are above.

Visit animationstudios.com.au

dpAutoRigSystem

dpAutoRigSystem is a free, open-source Python script for automating rigging in Maya. Its modular, multilingual, object-oriented design lets users assemble components into rigs. The documented process uses guides as rig blueprints, then parents them, sets rig attributes, adjusts controller shapes, skins the model, and prepares it for animation. A rebuilding feature supports updates to an existing rig. Skinning tools can create skinCluster nodes and change joint influences on selected geometry. Skin weights can be copied by closest-point or UV-space methods, or exported and imported as JSON files. Installation involves placing the dpAutoRigSystem folder in Maya’s scripts directory or another MAYA_PATH, then launching it with Python in Maya’s Script Editor. It runs with Maya on Linux, macOS, and Windows. The project says it was created to help users make rigs themselves, is GPL-2.0 licensed, and links to a wiki for documentation; maintainers invite questions, suggestions, and comments.

Visit github.com