AdvancedSkeleton vs Rigify
AdvancedSkeleton
animationstudios.com.auRigify
developer.blender.orgSide by side
| Figure | AdvancedSkeleton | Rigify |
|---|---|---|
| Price from | $125/mo | Free |
| Free plan | — | Yes |
| Free trial | — | — |
| Open source | — | Yes |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | — | Yes |
| API | — | Yes |
| Plans published | 3 | 2 |
| Spec score · 3D Rigging Software | 7.8 (#12) | 8.2 (#5) |
| Purpose | AdvancedSkeleton is a character-rigging pipeline for Maya aimed at artists, game studios, and film production. | Rigify is an auto-rigging add-on that creates an armature by combining rig components through a metarig template. |
| Rig types | It supports bipeds, creatures, props, vehicles, extra limbs, and multiple heads. | Bundled rig types cover components such as spines, limbs, fingers, faces, and skin rigs. |
Plans
AdvancedSkeleton
- Freelancer$750, paid once
- Educational$1,500 a year
- Studio$3,000, paid once
In their own words
AdvancedSkeleton
AdvancedSkeleton has no write-up on Specifiction yet; its figures are above.
Rigify
Rigify is a free Blender add-on that generates character armatures by assembling rig components from a metarig template. Users position the metarig bones to match a character and start generation through Blender’s Armature properties. The manual lists Basic Human, Basic Quadruped, Human, Cat, Wolf, Horse, and Shark metarigs. Bundled rig types cover spines, limbs, fingers, faces, and skin, while feature set packages can add custom rig classes. Generation duplicates the metarig, identifies needed rigs, creates instances, and runs their generation methods. The generated rig interface can switch visible bone collections, change custom properties, and convert between IK and FK. A user-provided Python text block can apply customizations after generation, allowing them to be repeated on regeneration. Rigify requires Blender and runs on Linux, macOS, and Windows. It assumes one Blender unit equals one meter. The manual advises keeping the metarig, since removing it or substantially changing the generated rig can interfere with later feature updates or adaptation to breaking Blender changes.