AI Texture Studio vs Texturly
AI Texture Studio
aitexture.aiTexturly
texturly.comSide by side
| Figure | AI Texture Studio | Texturly |
|---|---|---|
| Price from | $14/mo | $9/mo |
| Free plan | Yes | Yes |
| Free trial | Yes | — |
| Open source | — | — |
| Web | Yes | Yes |
| Plans published | 6 | 5 |
| Spec score · AI Texture Generators | 8.1 (#3) | 7.5 (#13) |
| Integrations | Engine export workflows are shown for Unreal Engine, Unity, Blender, and Godot, including ORM and Mask Map packing. | The documentation names Unity and Unreal Engine as use cases, and describes PNG exports for use in game engines and renderers. |
| PBR maps | The material workflow generates Base Color, Normal, Roughness, Metalness, and Height maps as a coordinated set. | Generated maps include base color, normal, roughness, ambient occlusion, and height or displacement maps. |
| Privacy | The privacy policy page describes its scope as collecting, using, sharing, and protecting account, generation, billing, and usage data. | The privacy policy describes collection and use of personal information and lists access, correction, erasure, restriction, objection, and portability rights under its GDPR section. |
| Support | The contact page lists [email protected] for product support, billing questions, partnerships, or account help. | The documentation says email support typically responds within 24–48 hours on business days. |
Plans
AI Texture Studio
- FreeFree
- Starter Pack$9.99, paid once
- Plus$14 a month
- Creator Pack$19.99, paid once
- Pro$38 a month
- Studio Pack$59.99, paid once
Texturly
- FreeFree
- Creator$9 a month
- Pro$29 a month
- Studio$79 a month
- Enterprise — custom planPriced on request
In their own words
AI Texture Studio
AI Texture Studio is a web tool for generating seamless textures, PBR maps, and export-ready materials from prompts or image references. Its texture workflow creates tiles designed to repeat on both the X and Y axes. The material workflow produces Base Color, Normal, Roughness, Metalness, and Height maps as a coordinated set; its Image to PBR workflow starts with a photo or other image. Optional 2× or 4× upscaling is available to 8K. Export workflows are shown for Unreal Engine, Unity, Blender, and Godot, including ORM and Mask Map packing. New accounts receive 10 starter credits, and the site says users can try the product without a credit card. Credit use varies with workflow, output size, map count, and upscaling, with the cost shown before generation. The free plan costs nothing and includes public assets, a personal workspace, and no private assets. Paid plans include one-time credit packs and subscriptions; Plus is listed at $14 a month, billed annually at 168 USD. The maker says paid-tier materials are intended for commercial use without royalties.
Texturly
Texturly creates tileable textures for 3D workflows from either an uploaded image or a written material prompt. For image input, its AI examines edges, patterns, and colors to remove seams; prompts let users describe the material they want. Outputs can include base color, normal, roughness, ambient occlusion, and height or displacement PBR maps. Editing controls include cropping, rotation, brightness, contrast, saturation, and sharpness. Textures and PBR maps export as PNG files, though each PBR map must be downloaded separately. The documentation names Unity and Unreal Engine as use cases and describes PNG exports for game engines and renderers. Texturly runs on the web. Its Free plan is free and includes 10 credits per month with a maximum 1K resolution. Creator costs $9 a month and includes 50 credits and up to 4K; Pro is $29 a month, and Studio is $79 a month, both with up to 8K resolution. Batch generation is not currently offered. The site identifies Texturly as a product of Asha Technology Labs Pvt. Ltd.