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akeytsu vs OPTPiX SpriteStudio

akeytsu

nukeygara.com

OPTPiX SpriteStudio

webtech.co.jp

Side by side

FigureakeytsuOPTPiX SpriteStudio
Price fromFree¥7,791.67/mo
Free planYesYes
Free trialYesYes
Open source——
WindowsYesYes
macOSYesYes
Plans published23
Spec score · Game Animation Software8.2 (#9)8.1 (#13)
Founded20142001
HeadquartersVilleurbanne, FranceCRI Middleware lists its head office at 11/F, Infoss Tower, 20-1 Sakuragaoka-cho, Shibuya-ku, Tokyo, Japan.
IntegrationsThe integrations page lists Unreal Engine 4, Unity, CryEngine, Godot, Maya, 3ds Max, Blender, LightWave, Cinema 4D, Notch, Marmoset, Autodesk VRED and Sketchfab.The maker lists support for Unity, Unreal Engine 4, and Cocos2d-x, with game engine players and an SDK available free of charge.
Purposeakeytsu is a 3D character rigging, skinning and keyframe animation tool designed for animators.OPTPiX SpriteStudio is an animation creation tool for producing sprite animation data, from short animations to game development.
SupportSupport resources include documentation, forums, tutorials and Discord, and the FAQ says the team usually replies within 48 hours.The OPTPiX Help Center provides manuals, tutorial videos, players, SDKs, sample data, and an inquiry form.
TrialThe free trial lasts 30 days and includes the full feature set; the maker says it cannot be extended.The maker’s help center says a free trial provides all SpriteStudio Ver.7 features for one month and does not support SpriteStudio 5.

Plans

akeytsu

  • Free ex-Education VersionFree
  • Free Trial VersionFree

akeytsu pricing →

OPTPiX SpriteStudio

  • Starter LicenseFree
  • Professional License¥93,500 a year
  • Business License¥400,000 a year

OPTPiX SpriteStudio pricing →

In their own words

akeytsu

akeytsu is a 3D character rigging, skinning and keyframe animation tool for animators, available on Windows and macOS. Its Auto-Rig creates a biped skeleton, skin weights and controls after the user places five hot points and selects spine and finger joints. A circular Spinner handles transforms and IK, alongside a hybrid IK-FK solver, reverse-foot controls, space switching, blendshapes and mirroring. Skin Bind uses two passes, including rigid zones and a delta-mush-powered algorithm; skin painting tools are also included. Projects use the native.AKT format, and the software interoperates through FBX while importing BVH and OBJ files. Integrations include game engines and 3D packages such as Unreal Engine 4, Unity, Godot, Maya and Blender. The maker recommends baking animation before export because other software cannot interpret its proprietary IK and RF controllers. A full-featured free trial lasts 30 days and is limited to one trial period per user; a free personal license is listed as renewable annually.

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OPTPiX SpriteStudio

OPTPiX SpriteStudio creates 2D sprite animation data for projects ranging from short animations to game development. Its mesh and bone tools support deformation, and bone influence weights can be calculated automatically. Masking can define permeable overlap areas and effects such as wipes, with adjustable position, size, and shape. A designer can produce sprite animation data alone using the tool. SpriteStudio supports readable XML and compact binary formats, as well as instance and particle effect creation. Listed engine support includes Unity, Unreal Engine 4, and Cocos2d-x; game engine players and an SDK are available free of charge. Export options include PNG, GIF, WebP, AVI, MP4, SSCE, SSAE, Cocos2d-x PLIST, and Corona SDK LUA. It runs on Windows and macOS and requires an always-on internet connection, along with listed hardware and graphics requirements. The free Starter License is limited to companies with prior-year sales under JPY 10 million and has feature restrictions and attribution requirements. The Professional License costs ¥93,500 a year. A one-month trial includes SpriteStudio Ver.7 features but not SpriteStudio 5.

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