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akeytsu vs SpineBones

akeytsu

nukeygara.com

SpineBones

spinebones.agara.id

Side by side

FigureakeytsuSpineBones
Price fromFreeFree
Free planYesYes
Free trialYes—
Open source——
WindowsYesYes
macOSYesYes
API—Yes
Plans published21
Spec score · Game Animation Software8.2 (#9)8.2 (#10)
Founded20142020
HeadquartersVilleurbanne, FranceJembrana, Bali, Indonesia
Purposeakeytsu is a 3D character rigging, skinning and keyframe animation tool designed for animators.SpineBones is a 2D skeletal animation editor for building bone rigs, keying them on a timeline, and exporting animations.
RiggingIts rigging tools include a hybrid IK-FK solver, reverse-foot controller, space switching, interactive blendshapes and mirroring.It supports bone hierarchies, re-parenting, grouping, and inverse kinematics.

Plans

akeytsu

  • Free ex-Education VersionFree
  • Free Trial VersionFree

akeytsu pricing →

SpineBones

  • FreeFree

SpineBones pricing →

In their own words

akeytsu

akeytsu is a 3D character rigging, skinning and keyframe animation tool for animators, available on Windows and macOS. Its Auto-Rig creates a biped skeleton, skin weights and controls after the user places five hot points and selects spine and finger joints. A circular Spinner handles transforms and IK, alongside a hybrid IK-FK solver, reverse-foot controls, space switching, blendshapes and mirroring. Skin Bind uses two passes, including rigid zones and a delta-mush-powered algorithm; skin painting tools are also included. Projects use the native.AKT format, and the software interoperates through FBX while importing BVH and OBJ files. Integrations include game engines and 3D packages such as Unreal Engine 4, Unity, Godot, Maya and Blender. The maker recommends baking animation before export because other software cannot interpret its proprietary IK and RF controllers. A full-featured free trial lasts 30 days and is limited to one trial period per user; a free personal license is listed as renewable annually.

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SpineBones

SpineBones is a free 2D skeletal animation editor for creating bone rigs, keying motion, and exporting animations. Rigging includes hierarchies, re-parenting, grouping, and inverse kinematics. Its timeline supports keyframe insertion, movement, selection, copying, looping, per-key easing, and audio tracks. Slots accept PNG, JPG, SVG, and WebP artwork, with multiple attachments and frame-by-frame swaps. Attachment meshes can be deformed with keyed vertices, and onion skin shows neighboring poses. SETUP stores the base pose; ANIMATE keys position, rotation, and scale. Exports include WebM video, transparent PNG sequences, sprite sheets with atlas data, and portable .sbn packages; legacy .json projects open too. An MCP bridge supports Claude and other MCP clients for rig elements, keyframes, frame-rate changes, and exports. It runs on macOS 12+ and Windows 10+, with no account, licence key, or trial timer.

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