Amazon GameLift Servers vs i3D.net Game Server Orchestrator
Amazon GameLift Servers
aws.amazon.comi3D.net Game Server Orchestrator
i3d.netSide by side
| Figure | Amazon GameLift Servers | i3D.net Game Server Orchestrator |
|---|---|---|
| Price from | $1/mo | — |
| Free plan | — | — |
| Free trial | — | Yes |
| Open source | — | — |
| Web | Yes | Yes |
| Windows | Yes | — |
| Linux | Yes | — |
| iOS | Yes | — |
| Android | Yes | — |
| API | Yes | Yes |
| Self-hosted | Yes | — |
| Plans published | 6 | 1 |
| Spec score · Game Server Orchestration Software | 8.2 (#7) | 8.1 (#8) |
| Purpose | Amazon GameLift Servers deploys, operates, and scales dedicated cloud servers for session-based multiplayer games. | The orchestrator automates global game server management, including game build distribution, scaling, and resource automation. |
| Scaling | The service can launch thousands of game servers at once and autoscale in response to demand, scaling down unused capacity. | It supports scaling across AWS, GCP, and Azure, with deployment locations and resource use configurable by the customer. |
| Security | Service API clients must support TLS 1.2 or later, and fleets run in logically isolated VPCs with configurable inbound port and IP ranges. | i3D.net states that it is ISO 27001 certified and that its information security management system covers the organization’s services. |
Plans
Amazon GameLift Servers
- Player Packages$20 a month
- Managed hostingPriced on request
- Matchmaking Hours$1 a month
- Anywhere hostingPriced on request
- Managed container hostingPriced on request
- Managed EC2 hostingPriced on request
i3D.net Game Server Orchestrator
- Game Server OrchestratorPriced on request
In their own words
Amazon GameLift Servers
Amazon GameLift Servers is a paid service for deploying, operating, and scaling dedicated cloud servers for session-based multiplayer games. It supports managed EC2 fleets, managed container fleets, and Anywhere fleets using customer-managed resources. AWS says servers can run in 26 Regions and 9 Local Zones across five continents, with 99.99% availability, while autoscaling can launch thousands of servers and reduce unused capacity. FlexMatch matches up to 200 players using rules such as skill or latency. Enhanced DDoS Protection is enabled by default at no additional charge, and Player Gateway can hide server IP addresses through relays. Integrations include Unreal Engine, Unity, O3DE, C++, C#, Go, Pragma, Heroic Labs/Nakama, and AccelByte. Dashboards, logs, CloudWatch alarms, and telemetry integrations support operations. Player platforms include PC, PlayStation, Xbox, Nintendo, mobile, web, and AR/VR, with cross-play on shared servers. New AWS customers may use the Free Tier for up to 12 months, subject to limits. Managed container fleets run on Linux only.
i3D.net Game Server Orchestrator
i3D.net Game Server Orchestrator has no write-up on Specifiction yet; its figures are above.