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Amazon GameLift Servers vs Multiplay

Amazon GameLift Servers

aws.amazon.com

Multiplay

multiplay.com

Side by side

FigureAmazon GameLift ServersMultiplay
Price from$1/mo—
Free plan——
Free trial——
Open source——
WebYesYes
WindowsYes—
LinuxYes—
iOSYes—
AndroidYes—
APIYesYes
Self-hostedYes—
Plans published61
Spec score · Game Server Orchestration Software8.2 (#7)7.4 (#18)
ObservabilityThe service provides dashboards, automatically collected game server logs, CloudWatch alarms, and telemetry integrations including Amazon Managed Service for Prometheus and Amazon Managed Grafana.Logs, crash reporting, and tracing are tagged to each allocation and made customer-facing.
PurposeAmazon GameLift Servers deploys, operates, and scales dedicated cloud servers for session-based multiplayer games.The platform sits between a game’s matchmaker and global compute to manage scaling, patching, resilience, and live operations.
SecurityService API clients must support TLS 1.2 or later, and fleets run in logically isolated VPCs with configurable inbound port and IP ranges.The security page says its information security program follows SOC 2 Framework criteria and that independent third-party penetration testing is performed at least annually.

Plans

Amazon GameLift Servers

  • Player Packages$20 a month
  • Managed hostingPriced on request
  • Matchmaking Hours$1 a month
  • Anywhere hostingPriced on request
  • Managed container hostingPriced on request
  • Managed EC2 hostingPriced on request

Amazon GameLift Servers pricing →

Multiplay

  • Custom hostingPriced on request

Multiplay pricing →

In their own words

Amazon GameLift Servers

Amazon GameLift Servers is a paid service for deploying, operating, and scaling dedicated cloud servers for session-based multiplayer games. It supports managed EC2 fleets, managed container fleets, and Anywhere fleets using customer-managed resources. AWS says servers can run in 26 Regions and 9 Local Zones across five continents, with 99.99% availability, while autoscaling can launch thousands of servers and reduce unused capacity. FlexMatch matches up to 200 players using rules such as skill or latency. Enhanced DDoS Protection is enabled by default at no additional charge, and Player Gateway can hide server IP addresses through relays. Integrations include Unreal Engine, Unity, O3DE, C++, C#, Go, Pragma, Heroic Labs/Nakama, and AccelByte. Dashboards, logs, CloudWatch alarms, and telemetry integrations support operations. Player platforms include PC, PlayStation, Xbox, Nintendo, mobile, web, and AR/VR, with cross-play on shared servers. New AWS customers may use the Free Tier for up to 12 months, subject to limits. Managed container fleets run on Linux only.

Visit aws.amazon.com

Multiplay

Multiplay has no write-up on Specifiction yet; its figures are above.

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