Skip to content
SPECIFICTION
Get listed

Amazon GameLift Servers vs Netick

Amazon GameLift Servers

aws.amazon.com

Netick

netick.net

Side by side

FigureAmazon GameLift ServersNetick
Price from$1/moFree
Free plan—Yes
Free trial——
Open source——
WebYesYes
WindowsYesYes
macOS—Yes
LinuxYesYes
iOSYesYes
AndroidYesYes
APIYes—
Self-hostedYes—
Plans published61
Spec score · Game Networking Middleware8.2 (#7)7.9 (#17)
SecurityService API clients must support TLS 1.2 or later, and fleets run in logically isolated VPCs with configurable inbound port and IP ranges.The Unity Transport integration offers optional TLS encryption for WebSocket and DTLS encryption for UDP.

Plans

Amazon GameLift Servers

  • Player Packages$20 a month
  • Managed hostingPriced on request
  • Matchmaking Hours$1 a month
  • Anywhere hostingPriced on request
  • Managed container hostingPriced on request
  • Managed EC2 hostingPriced on request

Amazon GameLift Servers pricing →

Netick

  • FreeFree

Netick pricing →

In their own words

Amazon GameLift Servers

Amazon GameLift Servers is a paid service for deploying, operating, and scaling dedicated cloud servers for session-based multiplayer games. It supports managed EC2 fleets, managed container fleets, and Anywhere fleets using customer-managed resources. AWS says servers can run in 26 Regions and 9 Local Zones across five continents, with 99.99% availability, while autoscaling can launch thousands of servers and reduce unused capacity. FlexMatch matches up to 200 players using rules such as skill or latency. Enhanced DDoS Protection is enabled by default at no additional charge, and Player Gateway can hide server IP addresses through relays. Integrations include Unreal Engine, Unity, O3DE, C++, C#, Go, Pragma, Heroic Labs/Nakama, and AccelByte. Dashboards, logs, CloudWatch alarms, and telemetry integrations support operations. Player platforms include PC, PlayStation, Xbox, Nintendo, mobile, web, and AR/VR, with cross-play on shared servers. New AWS customers may use the Free Tier for up to 12 months, subject to limits. Managed container fleets run on Linux only.

Visit aws.amazon.com

Netick

Netick is a free networking solution for building server-authoritative, state-sync multiplayer games in Unity. It uses tick-aligned simulation, snapshot interpolation, delta compression and an abstract transport layer. Client-side prediction combines prediction and reconciliation while keeping the server authoritative, and a built-in replay system can record full games. Developers can run clients and multiple servers within one Unity project and instance. Netick says it adapts to poor network conditions to maintain smooth gameplay. Interest Management and Lag Compensation are listed as Pro features; they can reduce server load and bandwidth, help prevent wallhacks, and support authoritative hit detection. LiteNetLib is the default transport. Official integrations add Unity Transport options such as UDP, WebSocket and Unity Relay, while the EOS transport provides relays, lobbies, NAT punchthrough and relay fallback. The free plan is free. Installation requires Unity Editor 2021 or later and Unity Package Manager using a Git URL. Supported platforms depend on transport.

Visit netick.net