AmberELEC vs RetroHub
AmberELEC
amberelec.orgRetroHub
retrohub-org.github.ioSide by side
| Figure | AmberELEC | RetroHub |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Windows | — | Yes |
| macOS | — | Yes |
| Linux | — | Yes |
| Self-hosted | Yes | — |
| Plans published | 1 | 1 |
| Spec score · Emulation Frontends | 8.0 (#8) | 7.9 (#11) |
| Game scraping | Its integrated scraper can retrieve game images, videos, manuals, maps, and metadata; scraping requires Wi-Fi and a ScreenScraper account. | The built-in scraper uses ScreenScraper to find games by file hash or filename and fetch metadata and media. |
| Purpose | AmberELEC is open source firmware developed for the Anbernic RG351P/M/V/MP and RG552 handhelds. | RetroHub is a retro-gaming library frontend for organizing and launching games. |
| Setup | The project says its pre-configured optimized defaults are intended to let users pick up and play. | It has a first-time setup wizard and can import settings and games from supported frontends. |
| Themes | A package manager lets users install and update community-made themes. | Users can switch themes, and the documentation describes theme development for organizing, displaying, and launching games. |
Plans
In their own words
RetroHub
RetroHub is a free frontend for organizing, displaying, and launching a retro-game library on Windows, macOS, and Linux. A first-time setup wizard helps configure it, and users can import games and settings from supported frontends. The app supports more than 80 systems and more than 50 emulators, while allowing users to add settings for others; it does not include emulators. Game metadata and media can be customized, and the built-in ScreenScraper feature can identify games by file hash or filename and fetch related information and images. ScreenScraper applies hourly and daily API quotas, and scraped media for a large library may take more than 1 GB of disk space. Users can change themes, and theme development can shape the interface and add features. Inputs include keyboard, mouse, controller, and touch; keyboard and controller actions can be remapped. The interface adapts to screen size and aspect ratio and includes a screen-reader option. RetroAchievements is an optional integration. Source code is MIT-licensed, while official builds use GPLv3 due to bundled third-party libraries.