AMD Radeon GPU Profiler vs Cocos Creator
AMD Radeon GPU Profiler
gpuopen.comCocos Creator
cocos.comSide by side
| Figure | AMD Radeon GPU Profiler | Cocos Creator |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Web | — | Yes |
| Windows | Yes | Yes |
| macOS | — | Yes |
| Linux | Yes | — |
| iOS | — | Yes |
| Android | — | Yes |
| Plans published | 1 | 2 |
| Spec score · Game Profiling Software | 8.1 (#9) | 8.0 (#12) |
| Integrations | Capturing profiles uses the AMD Radeon Developer Panel and AMD Software: Adrenalin Edition driver; the RGP 2.7 page also describes interoperability with Radeon GPU Analyzer. | The Cocos Creator 2.4 SDK guide describes integration of Facebook Live Video and Audience Network through the project service settings. |
| Support resources | AMD provides RGP documentation and a quick-start guide through its public GPUOpen manuals site. | The maker lists official documentation, API references, video tutorials, a forum, and a Cocos Store as developer resources. |
Plans
In their own words
AMD Radeon GPU Profiler
AMD Radeon GPU Profiler (RGP) is a free low-level optimization tool for examining workloads on AMD Radeon GPUs. AMD positions it for PC game developers and developers optimizing applications for AMD RDNA hardware. It analyzes graphics and asynchronous compute usage, event timing, pipeline stalls, barriers, and bottlenecks. Frame and queue views show command-buffer submissions and interactions among graphics, compute, and copy workloads. Wavefront analysis links wavefronts to launching GPU events and displays cache information, while instruction timing reports average latency for AMD RDNA instructions to help locate shader hotspots. RGP supports DirectX 12 and Vulkan graphics, plus OpenCL and HIP compute. It runs on Windows 11 and Ubuntu 24.04 LTS, with Linux limited to Vulkan. Version 2.7 is dated June 2026. Older APIs such as DirectX 11 and OpenGL are unsupported.
Cocos Creator
Cocos Creator is an open-source, cross-platform graphics engine and real-time 3D content-creation platform for 2D and 3D games and other interactive content. Its editor targets artists, game planners, and developers, and includes a plug-in system, animation editor, and visual scripting. JavaScript and TypeScript are supported, with TypeScript described as easy to use and debug. Projects can publish to the web and deploy natively to Android, iOS, Mac, and Windows. Native projects can be opened in Xcode, Android Studio, or Visual Studio for compiling, running, debugging, and publishing; some publishing options depend on the corresponding operating system. Extensions are available through Dashboard or the Cocos Store, or can be packaged and shared. Native builds can encrypt scripts into .jsc files and compress them. The editor and runtime are available at no charge, with official documentation, API references, tutorials, forums, and technical consultation listed.