Amplitude Audio SDK vs FMOD Studio
Amplitude Audio SDK
amplitudeaudiosdk.comFMOD Studio
fmod.comSide by side
| Figure | Amplitude Audio SDK | FMOD Studio |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | Yes |
| Open source | — | — |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| iOS | Yes | — |
| Android | Yes | — |
| Plans published | 3 | 3 |
| Spec score · Game Audio Middleware | 8.4 (#6) | 8.5 (#5) |
| Integrations | Official integrations are available for O3DE, ezEngine, Godot 4+, and Flax Engine. | FMOD Studio is ready to use with Unity and Unreal and can integrate with other engines through its API. |
| Purpose | Amplitude is a cross-platform audio engine designed for games and supports audio for 2D, 3D, and VR/AR environments. | FMOD Studio is an end-to-end solution for creating adaptive game audio and playing it in-game through the FMOD Engine. |
| Support | The documentation directs users with installation issues to Discord and recommends Discord community support or GitHub issues for troubleshooting. | FMOD lists free community forum support and email technical support for licensed users; licensing includes one year of email support with Basic and two years with Premium. |
Plans
Amplitude Audio SDK
- Amplitude Audio SDKFree
- Amplitude Studio FreeFree
- Amplitude Studio PaidPriced on request
In their own words
Amplitude Audio SDK
Amplitude Audio SDK is a cross-platform audio engine for games, supporting audio for 2D, 3D, and VR/AR environments. It runs on Android, iOS, Linux, macOS, and Windows; Windows, Linux, and macOS are listed as runtime platforms. Project assets are defined in JSON and compiled into binary sound banks for runtime loading. Audio options include stereo panning, binaural rendering with user HRTF assets, and Ambisonic rendering. Developers can configure processing per runtime platform, including filters, room effects, and spatialization, and extend the pipeline with plugins. A MiniAudio-based default driver and MP3 and WAV decoding are included. Official integrations are listed for O3DE, ezEngine, Godot 4+, and Flax Engine. The SDK is free and open source under Apache-2.0, but it is in beta without an official release; nightly builds are for development, not production. Amplitude Studio is in early access with complimentary access during that phase; its planned free version has non-commercial and feature limits.
FMOD Studio
FMOD Studio is an end-to-end solution for creating adaptive game audio and playing it in-game through the FMOD Engine. Its event editor supports instruments, effects, randomization, modulation, multitrack music, and automated effects. The mixer routes signals, applies DSP effects to event groups, and uses prioritized snapshots for dynamic mixing. A built-in profiler can capture and simulate gameplay, then inspect events, 3D positions, parameters, API calls, voice, levels, and CPU usage. Live Update lets users monitor levels and snapshots while hearing changes on a connected game device. FMOD Studio is ready to use with Unity and Unreal, and other engines can connect through its API using C++ or C#. Team workflow features include shared presets, integrated source control, and profiler sessions for communication with outsourced sound teams. It runs on Linux, macOS, and Windows. Licensing is per game: Indie is free under stated budget and revenue conditions, Basic costs 6000.00 USD once, and Premium costs 18000.00 USD once. Non-game projects require custom pricing.