Amplitude Audio SDK vs GameSynth Runtime
Amplitude Audio SDK
amplitudeaudiosdk.comGameSynth Runtime
tsugi-studio.comSide by side
| Figure | Amplitude Audio SDK | GameSynth Runtime |
|---|---|---|
| Price from | Free | — |
| Free plan | Yes | — |
| Free trial | — | — |
| Open source | — | — |
| Windows | Yes | — |
| macOS | Yes | — |
| Linux | Yes | — |
| iOS | Yes | — |
| Android | Yes | — |
| Plans published | 3 | 0 |
| Spec score · Game Audio Middleware | 8.4 (#6) | 7.3 (#21) |
| Availability | The SDK documentation says the software is in beta with no official release yet; nightly builds are for development and are not recommended for production. | The maker's FAQ says GameSynth Runtime is not publicly available and that companies can contact Tsugi about project-specific versions through its R&D services. |
| Purpose | Amplitude is a cross-platform audio engine designed for games and supports audio for 2D, 3D, and VR/AR environments. | GameSynth Runtime generates game sounds in real time from patches designed in the GameSynth tool and input parameters from a game. |
Plans
Amplitude Audio SDK
- Amplitude Audio SDKFree
- Amplitude Studio FreeFree
- Amplitude Studio PaidPriced on request
In their own words
Amplitude Audio SDK
Amplitude Audio SDK is a cross-platform audio engine for games, supporting audio for 2D, 3D, and VR/AR environments. It runs on Android, iOS, Linux, macOS, and Windows; Windows, Linux, and macOS are listed as runtime platforms. Project assets are defined in JSON and compiled into binary sound banks for runtime loading. Audio options include stereo panning, binaural rendering with user HRTF assets, and Ambisonic rendering. Developers can configure processing per runtime platform, including filters, room effects, and spatialization, and extend the pipeline with plugins. A MiniAudio-based default driver and MP3 and WAV decoding are included. Official integrations are listed for O3DE, ezEngine, Godot 4+, and Flax Engine. The SDK is free and open source under Apache-2.0, but it is in beta without an official release; nightly builds are for development, not production. Amplitude Studio is in early access with complimentary access during that phase; its planned free version has non-commercial and feature limits.
GameSynth Runtime
GameSynth Runtime has no write-up on Specifiction yet; its figures are above.