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Amplitude Audio SDK vs GameSynth Runtime

Amplitude Audio SDK

amplitudeaudiosdk.com

GameSynth Runtime

tsugi-studio.com

Side by side

FigureAmplitude Audio SDKGameSynth Runtime
Price fromFree—
Free planYes—
Free trial——
Open source——
WindowsYes—
macOSYes—
LinuxYes—
iOSYes—
AndroidYes—
Plans published30
Spec score · Game Audio Middleware8.4 (#6)7.3 (#21)
AvailabilityThe SDK documentation says the software is in beta with no official release yet; nightly builds are for development and are not recommended for production.The maker's FAQ says GameSynth Runtime is not publicly available and that companies can contact Tsugi about project-specific versions through its R&D services.
PurposeAmplitude is a cross-platform audio engine designed for games and supports audio for 2D, 3D, and VR/AR environments.GameSynth Runtime generates game sounds in real time from patches designed in the GameSynth tool and input parameters from a game.

Plans

Amplitude Audio SDK

  • Amplitude Audio SDKFree
  • Amplitude Studio FreeFree
  • Amplitude Studio PaidPriced on request

Amplitude Audio SDK pricing →

GameSynth Runtime

No plans published.

GameSynth Runtime pricing →

In their own words

Amplitude Audio SDK

Amplitude Audio SDK is a cross-platform audio engine for games, supporting audio for 2D, 3D, and VR/AR environments. It runs on Android, iOS, Linux, macOS, and Windows; Windows, Linux, and macOS are listed as runtime platforms. Project assets are defined in JSON and compiled into binary sound banks for runtime loading. Audio options include stereo panning, binaural rendering with user HRTF assets, and Ambisonic rendering. Developers can configure processing per runtime platform, including filters, room effects, and spatialization, and extend the pipeline with plugins. A MiniAudio-based default driver and MP3 and WAV decoding are included. Official integrations are listed for O3DE, ezEngine, Godot 4+, and Flax Engine. The SDK is free and open source under Apache-2.0, but it is in beta without an official release; nightly builds are for development, not production. Amplitude Studio is in early access with complimentary access during that phase; its planned free version has non-commercial and feature limits.

Visit amplitudeaudiosdk.com

GameSynth Runtime

GameSynth Runtime has no write-up on Specifiction yet; its figures are above.

Visit tsugi-studio.com