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Amplitude Audio SDK vs irrKlang

Amplitude Audio SDK

amplitudeaudiosdk.com

irrKlang

ambiera.com

Side by side

FigureAmplitude Audio SDKirrKlang
Price fromFreeFree
Free planYesYes
Free trial——
Open source——
WindowsYesYes
macOSYesYes
LinuxYesYes
iOSYes—
AndroidYes—
Plans published35
Spec score · Game Audio Middleware8.4 (#6)8.3 (#7)
ExtensibilityPlugins can add custom codecs, filters, resampling algorithms, drivers, fading algorithms, and pipeline nodes.Playback formats can be extended with plugins, and users can provide their own file-format readers and decoders.
IntegrationsOfficial integrations are available for O3DE, ezEngine, Godot 4+, and Flax Engine.irrKlang is independent of Irrlicht and can be used in projects that do not use it.
Security and complianceThe opened maker pages identify the SDK as open source under Apache-2.0 and do not state a security certification or compliance standard.The maker's license page provides an as-is warranty disclaimer and disclaims liability for damages; it does not state a security certification.
SupportThe documentation directs users with installation issues to Discord and recommends Discord community support or GitHub issues for troubleshooting.The maker directs users to its forum or email contact for questions, and the Pro full license includes prioritized email support.

Plans

Amplitude Audio SDK

  • Amplitude Audio SDKFree
  • Amplitude Studio FreeFree
  • Amplitude Studio PaidPriced on request

Amplitude Audio SDK pricing →

irrKlang

  • irrKlang non commercialFree
  • irrKlang Pro hobbyist (unlimited)€65, paid once
  • irrKlang Pro indie (unlimited)€290, paid once
  • irrKlang Pro full (single product)€490, paid once
  • irrKlang Pro unlimited (unlimited)€2,950, paid once

irrKlang pricing →

In their own words

Amplitude Audio SDK

Amplitude Audio SDK is a cross-platform audio engine for games, supporting audio for 2D, 3D, and VR/AR environments. It runs on Android, iOS, Linux, macOS, and Windows; Windows, Linux, and macOS are listed as runtime platforms. Project assets are defined in JSON and compiled into binary sound banks for runtime loading. Audio options include stereo panning, binaural rendering with user HRTF assets, and Ambisonic rendering. Developers can configure processing per runtime platform, including filters, room effects, and spatialization, and extend the pipeline with plugins. A MiniAudio-based default driver and MP3 and WAV decoding are included. Official integrations are listed for O3DE, ezEngine, Godot 4+, and Flax Engine. The SDK is free and open source under Apache-2.0, but it is in beta without an official release; nightly builds are for development, not production. Amplitude Studio is in early access with complimentary access during that phase; its planned free version has non-commercial and feature limits.

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irrKlang

irrKlang is a cross-platform 2D and 3D sound engine and audio library for C++ and .NET development. It plays WAV, OGG, MP3, FLAC, MOD, IT, S3M, and XM files, with both buffered and streamed playback. Its sound capabilities include 3D emulation for low-end hardware, linear or logarithmic rolloff, and effects such as echo, reverb, chorus, and distortion. Developers can use it from C++, C#, VisualBasic.NET, and Delphi.NET. Plugins can extend playback format support, and users can supply their own file readers and decoders. It does not depend on Irrlicht, so it can be used in projects without that engine. irrKlang runs on Windows, Linux, and macOS. It is free for non-commercial products; commercial use requires a Pro license. Listed one-time Pro options start at €65 for individuals and products sold for less than €20, with higher plans for other commercial uses. Linux requires ALSA, and 64-bit systems require matching 64-bit versions. Downloads are available only to existing licensees.

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