Animation-ish vs iClone
Animation-ish
animationish.comiClone
reallusion.comSide by side
| Figure | Animation-ish | iClone |
|---|---|---|
| Price from | $2.08/mo | Free |
| Free plan | — | Yes |
| Free trial | — | Yes |
| Open source | — | — |
| Web | Yes | — |
| Windows | Yes | Yes |
| macOS | Yes | — |
| iOS | Yes | Yes |
| API | — | Yes |
| Plans published | 3 | 8 |
| Spec score · Animation Software | 7.7 (#79) | 9.2 (#5) |
| Cloud collaboration | Yes | No |
| Export formats | Completed animations can be exported as MP4, MOV, MPG, GIF, or a PNG image sequence. | FBX,OBJ,ABC,USD |
| Founded | 1996 | 1993 |
| Free plan | No | Yes |
| Headquarters | Dedham, Massachusetts, United States | Hsintien, New Taipei City, Taiwan |
| Supported platforms | web,Windows,macOS,iOS | windows |
| 2D animation tools | Yes | No |
| What it does | Animation-ish is a web-based animation tool for creating animations to tell stories, show ideas, and illustrate learning. | iClone is Reallusion's real-time 3D animation environment for character performance, scene design and cinematic storytelling. |
Plans
Animation-ish
- Individual License$25 a year
- Classroom License$200 a year
- School License$750 a year
iClone
- PersonalFree
- iClone 365Priced on request
- iClone 8Priced on request
- iClone 8Price not published
- iClone Personal EditionFree
- iClone 365$16.58 a month
- iClone 365 Pro$23.28 a month
- iClone 8 Perpetual License$359, paid once
In their own words
Animation-ish
Animation-ish has no write-up on Specifiction yet; its figures are above.
iClone
iClone is a Windows application for character rigging and real-time capture, including facial tracking. It supports Windows 10 and Windows 11 and exports FBX, OBJ, ABC, and USD files. The listed capabilities do not include 2D animation, 3D modeling, motion graphics, or cloud collaboration. iClone uses a freemium model with a Free Personal Edition priced at free, with no time limit and 30 3D exports. The iClone 365 and iClone 8 plans each list 2,000+ free assets, but their prices are not provided. Capture sources are both, and the product is intended for users working with rigged characters and captured motion on Windows. The maker is headquartered in Hsintien, New Taipei City, Taiwan, and was founded in 1993.