AntiGuard vs Intave
AntiGuard
github.comIntave
intave.acSide by side
| Figure | AntiGuard | Intave |
|---|---|---|
| Price from | Free | €0.79/mo |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Web | Yes | Yes |
| API | Yes | — |
| Self-hosted | Yes | Yes |
| Plans published | 1 | 3 |
| Spec score · Minecraft Anti-Cheat Plugins | 8.0 (#5) | 8.7 (#1) |
| Spec score · Minecraft anti-cheat plugins | 8.0 (#8) | 9.2 (#1) |
Plans
In their own words
AntiGuard
AntiGuard is a free anti-cheat plugin for Minecraft Paper and Purpur servers. Its checks cover Fly, Speed, Reach, NoSwing, KillAura, AutoClick, NoFall, and FastBreak, with flag, kick, and ban actions. An embedded web dashboard displays flags, bans, and kicks and lets administrators adjust detection settings live. The REST API exposes statistics, flags, bans, kicks, and configuration endpoints; write operations require an API token if one has been set. AntiGuard can use storage configured for LuckPerms and records data in tables prefixed with `antiguard_`. Documented database options are SQLite, H2, MySQL, MariaDB, and PostgreSQL, with bundled SQLite used if LuckPerms storage cannot safely be reused. Installation is a single JAR copied into the server’s `plugins/` folder, followed by a restart. The guide specifies Paper or Purpur 1.20.x and Java 17. The project calls itself an MVP, and its maker recommends adjusting thresholds or check tolerances if legitimate players are flagged.
Intave
Intave is a server-side cheating solution for Minecraft servers running Spigot. Its detection approach emulates game code, compares results, and corrects them. Movement and combat cheat detection are listed for every plan; Base and Enterprise also include combat automation and build automation detection. Available enforcement actions include notifications, movement corrections, kicks, temporary or permanent bans, custom proxy commands, and other server responses. Replay analysis is available. Intave is multithreaded and says it supports any player count, with a workflow up to 50 times faster than equivalent game code and the ability to sustain thousands of players. Some detections require an active internet connection. Plans include a free tier and Base and Enterprise, each listed at €79 a month, billed per kilo player-hour. Enterprise is available from 100kPH per month; one kPH represents one thousand hours of playtime. Optional components include automatic updates, storage integrations, and a runtime agent that temporarily patches server classes without permanently changing the server jar.