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SPECIFICTION
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AntiMicroX vs ControllerMate

AntiMicroX

github.com

ControllerMate

orderedbytes.com

Side by side

FigureAntiMicroXControllerMate
Price fromFreeFree
Free planYesYes
Free trial—Yes
Open source——
WindowsYes—
macOS—Yes
LinuxYes—
Plans published11
Spec score · Controller Mapping Software8.6 (#2)8.2 (#8)
PurposeAntiMicroX maps gamepad keys to keyboard, mouse, scripts, and macros so a gamepad can control desktop applications.ControllerMate triggers custom keyboard, mouse, and MIDI actions from input devices.
SupportThe project points users to GitHub issues and discussions for help, bug reports, questions, and suggestions.Support is offered through documentation, the OrderedBytes forum, and email.

Plans

AntiMicroX

  • AntiMicroXFree

AntiMicroX pricing →

ControllerMate

  • ControllerMate (unregistered)Free

ControllerMate pricing →

In their own words

AntiMicroX

AntiMicroX is a desktop application for Linux and Windows that maps gamepad controls to keyboard keys, mouse actions, scripts, and macros. It can be used to control desktop applications or play games without gamepad support. Users can assign multiple mapping sets to a gamepad and switch between them. Auto profiles can associate a profile with the active application window, but that feature is unavailable in Wayland. The application can generate SDL2 configuration to map atypical gamepads to generic controllers such as Xbox 360 controllers. The project says it supports X.org and Wayland, while warning that the Flatpak package may not work correctly with Wayland. Downloads include Windows installers and Linux options such as Flatpak, AppImage, Debian or Ubuntu packages, and installation options for Fedora, openSUSE, and Arch. AntiMicroX is licensed under GPL version 3 and provides a D-Bus service for some functions, including selecting the current control set. The project is seeking a new maintainer and expects limited support, with no new features planned unless external contributors provide them.

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ControllerMate

ControllerMate is a macOS utility that maps input-device controls and MIDI messages to custom keyboard, mouse, and MIDI actions. Its programming combines more than 70 kinds of building blocks into functions. Blocks can handle logic, math, and timing; generate keyboard or mouse activity; run AppleScripts; open files; or launch applications. Users can remap or disable keyboard buttons and configure standard or custom mouse acceleration curves for devices using ControllerMate's driver. MIDI notes, controller values, and patch changes can trigger blocks, and the software can send MIDI messages through a virtual MIDI source. It can also create virtual mouse, tablet, and joystick devices. A helper application can monitor connected controllers and keep current programming running after the main application closes. Unregistered use has no time limit, but only 10 blocks may generate output; input, logic, math, and timing blocks have no stated limit. OrderedBytes introduced ControllerMate as its first product in 2005. The maker lists uses including audio and video editing, music production, gaming, and flight simulation.

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