Anybrain vs UltimateAntiCheat
Anybrain
anybrain.ggUltimateAntiCheat
github.comSide by side
| Figure | Anybrain | UltimateAntiCheat |
|---|---|---|
| Price from | — | Free |
| Free plan | — | Yes |
| Free trial | — | — |
| Open source | — | — |
| Web | Yes | — |
| Windows | Yes | Yes |
| macOS | Yes | — |
| iOS | Yes | — |
| Android | Yes | — |
| API | Yes | — |
| Self-hosted | — | Yes |
| Plans published | 0 | 1 |
| Spec score · Game Anti-Cheat Software | 8.1 (#7) | 7.1 (#18) |
| Integration | Studios can embed a lightweight SDK in a game or send player inputs to Anybrain’s models through an inference API. | The README recommends integrating the project into a game or software as source code or a static library instead of using a standalone DLL. |
| Privacy | Anybrain says its anti-cheat does not require personal data from players. | The maker says the project avoids privacy-invasive techniques and does not rely on file-system scanning; it scans byte patterns in processes already open or created while the anti-cheat runs. |
| Purpose | Anybrain provides AI-powered anti-cheat and anti-fraud solutions for games. | UltimateAntiCheat is an open-source, educational usermode anti-cheat system designed to detect and prevent common game-hacking attack vectors. |
Plans
In their own words
Anybrain
Anybrain provides AI-powered anti-cheat and anti-fraud tools for video games. Its platform analyzes player interactions with machine-learning models to identify cheating and abnormal behavior, including aimbots, pixel-bot and DMA cheats, and AI-based cheats. Studios can integrate a lightweight SDK or send player inputs to Anybrain through an inference API. A web dashboard provides real-time fraud monitoring, reports, and player insights, while webhooks can deliver alerts to a system selected by the studio. Anybrain does not ban players; it supplies information for studios to make that decision. Detection details include player data, visual evidence, and a probability score, and its team can provide further investigation for extreme ban appeals. The company says its system avoids kernel-level or other invasive access and claims a detection rate above 99% with minimal game-performance impact. Pricing is on request. Anybrain lists cross-platform support and cloud deployment, and invites game developers and publishers to contact its team.
UltimateAntiCheat
UltimateAntiCheat is an open-source usermode anti-cheat project for Windows, described by its maker as an educational reference rather than commercial software. Its listed checks cover memory integrity, manually mapped and unsigned modules, debugger activity, process creation, and handles opened to a protected process. Prevention options include remapping protected sections, limiting certain new threads, hiding threads from debuggers, and applying mitigation policies. A client-server option can send a heartbeat to clients every minute; networking can be switched on or off in settings. The maker says the project avoids file-system scanning and instead checks byte patterns in processes that are already open or created while it runs. The README recommends integrating it into a game or other software as source code or a static library, rather than using a standalone DLL. It is written in C++ and supports CMake. A hybrid kernelmode and usermode approach is available, but users must supply or make their own driver. Settings are compiled into the program, and some features need newer Windows versions. The project uses AGPL-3.0, and the README says projects using its code must also be open source.