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apitrace vs Cocos Creator

apitrace

apitrace.github.io

Cocos Creator

cocos.com

Side by side

FigureapitraceCocos Creator
Price fromFreeFree
Free planYesYes
Free trial——
Open source——
Web—Yes
WindowsYesYes
macOSYesYes
LinuxYes—
iOS—Yes
Android—Yes
Plans published12
Spec score · Game Profiling Software8.2 (#7)8.4 (#6)
SupportThe homepage links to a manual, bug-reporting guide, source-hacking guide, wiki, and mailing list.Cocos offers VIP and SVIP support with features including one-to-one consultation, quick response, and real-machine debugging.

Plans

apitrace

  • Open-source apitraceFree

apitrace pricing →

Cocos Creator

  • Cocos CreatorPrice not published
  • FreeFree

Cocos Creator pricing →

In their own words

apitrace

apitrace records OpenGL, Direct3D and DirectDraw API calls in trace files for replay and examination. Recorded calls can be replayed on another machine; OpenGL traces can also be replayed across operating systems. Its tools let users inspect graphics state and call data, view framebuffers and textures, edit trace files and profile performance. Coverage varies across APIs and operations: the feature matrix spans OpenGL 1.0–4.5, OpenGL ES 1.0–3.0, Direct3D 7–11.x and DirectDraw. Command-line profiling can capture frame, GPU, CPU and pixels-drawn data, with shader-profile formatting available through a script. The operating-system matrix lists Linux, OS X and Windows for tracing, replay, command-line and GUI use. Windows and Linux binaries are available for x86_64 and Arm64, with Windows x86 binaries also provided. The open-source project is licensed under MIT. One stated limitation is that programmatic Direct3D capture interfaces are unsupported. The maintainer says patches, issues and requests are handled as time permits, and the project links to a manual, bug-reporting guide, source-hacking guide, wiki and mailing list.

Visit apitrace.github.io

Cocos Creator

Cocos Creator is an open-source, cross-platform graphics engine and real-time 3D content creation platform for 2D and 3D games and other interactive content. Its all-in-one editor includes an animation editor and plugin system, and supports TypeScript scripting. Developers can also use JavaScript or visual scripting. Projects can be published to iOS, Android, macOS, Windows, mobile and desktop web, and several mini-game platforms. Cocos Creator uses a C++ core on native platforms and a TypeScript core for web and mini-game platforms. Its Extension Store lets users browse, download, and install official or third-party plugins, code, and resources; developers can package and share extensions or upload them to the Cocos Store. The full editor and runtime are available at no charge, and the free plan has no royalty fees. Cocos describes use cases including games, automotive, XR, education, and real-time 3D content creation. It also offers VIP and SVIP support, with one-to-one consultation, quick response, and real-machine debugging.

Visit cocos.com